55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
#pragma warning disable IDE0130
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#pragma warning disable CA1000
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using Godot;
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using System;
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using System.Linq;
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using System.Reflection;
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using Polonium.Attributes;
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using Polonium;
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using Polonium.Interfaces;
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using System.Collections.Generic;
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using Polonium.Agents;
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// ReSharper disable once CheckNamespace
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public static partial class GlobalRegistry
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{
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public static void Start()
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{
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PoloniumRegistry.Prepare();
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Assembly assembly = Assembly.GetExecutingAssembly();
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IEnumerable<Type> registerTypes = Utils.GetLoadableTypes(assembly);
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registerTypes = registerTypes.Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());
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foreach (Type t in registerTypes)
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{
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MethodInfo registerMethod = t.GetMethod("Register", BindingFlags.Static | BindingFlags.Public);
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if (registerMethod != null)
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registerMethod.Invoke(null, null);
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}
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}
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public static class Asset<T> where T : Node
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{
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// ReSharper disable once StaticMemberInGenericType
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// ReSharper disable once UnusedAutoPropertyAccessor.Global
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public static PackedScene Scene => PoloniumRegistry.Asset<T>.Scene;
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public static T Get() => PoloniumRegistry.Asset<T>.Get();
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public static void Return(T obj) => PoloniumRegistry.Asset<T>.Return(obj);
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}
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public static partial class Action<TAction> where TAction : AgentAction
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{
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public static string Name => PoloniumRegistry.Action<TAction>.Name;
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}
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public static PoloniumRegistry PoloniumRegistry => PoloniumRegistry.Instance;
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public static bool Paused { get; set; }
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public static void Prepare() => PoloniumRegistry.Prepare();
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// ReSharper disable once PartialTypeWithSinglePart
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public static partial class TextureSets
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{
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}
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}
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#pragma warning restore IDE0130
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#pragma warning restore CA1000
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