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Polonium/Polonium.csproj

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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<PackageId>Polonium</PackageId>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>0.0.164</Version>
<Authors>Hangman</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.4.0-beta.3"/>
<PackageReference Include="Polonium.Tasks" Version="0.0.91" />
</ItemGroup>
<Target Name="GenerateProxyNodes" BeforeTargets="BeforeBuild">
<GenerateProxyNodesTask
SourceDirectory="$(ProjectDir)src/Scenes"
OutputDirectory="$(ProjectDir)GlobalClasses"
AttributeName="ProxyNode"
/>
</Target>
<ItemGroup>
<None
Include="Package\build\$(AssemblyName).targets"
Pack="true"
PackagePath="build"
/>
<None
Include="GlobalClasses\**\*.cs"
Pack="true"
PackagePath="build\GlobalClasses"
/>
</ItemGroup>
<ItemGroup>
<None Include="publish" />
<None Include="summerizer.py" />
</ItemGroup>
</Project>