44 lines
1005 B
C#
44 lines
1005 B
C#
using Godot;
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using Polonium.Attributes;
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// ReSharper disable once CheckNamespace
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namespace GlobalClasses;
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[ProxyNode]
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[GlobalClass]
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[Tool]
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public partial class CameraScene : Scene
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{
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protected Camera2D Camera { get; set; }
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[Export]
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public float MaxZoom { get; set; }
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[Export]
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public float MinZoom { get; set; }
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[Export]
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public float ZoomRate { get; set; }
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private float Zoom
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{
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get => Camera.Zoom.X;
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set => Camera.Zoom = value * Vector2.One;
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}
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[ProxyMethod]
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public virtual void __Ready()
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{
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}
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protected virtual void _Ready_()
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{
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Camera = GetNode<Camera2D>("Camera");
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}
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public sealed override void _Ready()
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{
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_Ready_();
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__Ready();
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base._Ready();
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}
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protected void ZoomIn() => Zoom = Mathf.Min(Zoom * (1 + ZoomRate), MaxZoom);
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protected void ZoomOut() => Zoom = Mathf.Max(Zoom * (1 - ZoomRate), MinZoom);
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protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
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}
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