using Godot; namespace Polonium.SkinManagers.Generic; public abstract partial class Skin : Skin where TSkin : Skin { protected override int RootCount => PaletteRoots.Length; protected override Color[] PaletteRoots => PoloniumRegistry.SkinRegistry.PaletteRoots; protected override Dictionary PaletteMap => PoloniumRegistry.SkinRegistry.PaletteMap; }