refactor: redesign project structure
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8
src/Interfaces/IGlobalRegistry.cs
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8
src/Interfaces/IGlobalRegistry.cs
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@@ -0,0 +1,8 @@
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namespace Polonium.Interfaces;
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public interface IGlobalRegistry
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{
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public bool Paused { get; set; }
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public void Start();
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public void Prepare();
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}
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13
src/Utils.cs
13
src/Utils.cs
@@ -1,3 +1,5 @@
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#pragma warning disable CS0618
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#pragma warning disable CS0168
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using System.Reflection;
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using Godot;
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@@ -16,8 +18,9 @@ public static class Utils
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return e.Types.Where(t => t != null);
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}
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}
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private static Dictionary<StringName, AnimatedTexture> AnimatedTextureCache = new ();
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private static Dictionary<StringName, AnimatedTexture> AnimatedTextureCache { get; } = new();
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public static AnimatedTexture LoadAnimatedTextureFromDirectory(StringName path)
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{
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try
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@@ -41,6 +44,6 @@ public static class Utils
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return null;
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}
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}
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}
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}
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#pragma warning restore CS0618
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#pragma warning restore CS0168
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