refactor: redesign project structure
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13
Package/embedded/GlobalClasses/Nodes/Scenes/Scene.cs
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13
Package/embedded/GlobalClasses/Nodes/Scenes/Scene.cs
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@@ -0,0 +1,13 @@
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#pragma warning disable IDE0130
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using Godot;
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using Polonium.Attributes;
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// ReSharper disable once CheckNamespace
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namespace GlobalClasses;
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[ProxyNode]
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[GlobalClass]
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[Tool]
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public partial class Scene : Node2D
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{
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}
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#pragma warning restore IDE0130
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