refactor: redesign project structure
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63
Package/embedded/GlobalClasses/Nodes/Scenes/RootScene.cs
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63
Package/embedded/GlobalClasses/Nodes/Scenes/RootScene.cs
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@@ -0,0 +1,63 @@
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#pragma warning disable IDE0130
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using Godot;
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using Polonium.Attributes;
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using Polonium.Interfaces;
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// ReSharper disable once CheckNamespace
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namespace GlobalClasses;
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[ProxyNode]
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[GlobalClass]
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[Tool]
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[RegistryEntity]
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public partial class RootScene : Scene
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{
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private Scene CurrentScene { get; set; }
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public void SwitchScene(Scene scene)
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{
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if (CurrentScene != null)
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RemoveChild(CurrentScene);
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AddChild(scene);
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CurrentScene = scene;
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}
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[ProxyMethod]
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public virtual void __Enter()
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{
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}
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[ProxyMethod]
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public virtual void __Ready()
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{
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}
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[ProxyMethod]
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public virtual void __Process(double delta)
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{
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}
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public sealed override void _EnterTree()
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{
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GlobalRegistry.Prepare();
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GlobalRegistry.Start();
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__Enter();
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base._EnterTree();
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}
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public sealed override void _Process(double delta)
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{
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if(!GlobalRegistry.Paused)
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foreach (ITimeConsumer tc in GlobalRegistry.TimeConsumers)
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tc.Process(delta);
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__Process(delta);
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base._Process(delta);
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}
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public sealed override void _Ready()
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{
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GlobalRegistry.RootScene = this;
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__Ready();
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base._Ready();
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}
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}
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#pragma warning restore IDE0130
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