refactor: redesign project structure

This commit is contained in:
h z
2025-02-16 22:36:38 +00:00
parent 5a981c91ee
commit f290b52fa3
12 changed files with 136 additions and 113 deletions

View File

@@ -0,0 +1,45 @@
#pragma warning disable IDE0130
using Godot;
using Polonium.Attributes;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public sealed override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
GlobalRegistry.RootScene.SwitchScene(NextScene);
return;
}
__Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void __Enter()
{
}
[ProxyMethod]
public virtual void __Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
__Enter();
base._EnterTree();
}
}
#pragma warning restore IDE0130