refactor: redesign project structure
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45
Package/embedded/GlobalClasses/Nodes/Scenes/DissolveScene.cs
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45
Package/embedded/GlobalClasses/Nodes/Scenes/DissolveScene.cs
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#pragma warning disable IDE0130
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using Godot;
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using Polonium.Attributes;
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// ReSharper disable once CheckNamespace
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namespace GlobalClasses;
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[ProxyNode]
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[GlobalClass]
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[Tool]
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public partial class DissolveScene : Scene
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{
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[Export]
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public Scene NextScene { get; set; }
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private bool Finished { get; set; } = false;
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private bool Terminated { get; set; } = false;
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public sealed override void _Process(double delta)
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{
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if(Finished && !Terminated)
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{
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Terminated = true;
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GlobalRegistry.RootScene.SwitchScene(NextScene);
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return;
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}
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__Process(delta);
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base._Process(delta);
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}
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[ProxyMethod]
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public virtual void __Enter()
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{
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}
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[ProxyMethod]
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public virtual void __Process(double delta)
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{
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}
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public sealed override void _EnterTree()
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{
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Finished = false;
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Terminated = false;
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__Enter();
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base._EnterTree();
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}
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}
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#pragma warning restore IDE0130
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