refactor: redesign project structure

This commit is contained in:
h z
2025-02-16 22:36:38 +00:00
parent 5a981c91ee
commit f290b52fa3
12 changed files with 136 additions and 113 deletions

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#pragma warning disable IDE0130
using Godot;
using Polonium.Attributes;
using Polonium.DataStructures;
using System.Collections.Generic;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[GlobalClass]
[Tool]
[ProxyNode]
public partial class PoloniumTextureButton : TextureButton
{
[ProxyProperty]
public virtual TextureSet TextureSet => null;
[Export]
public GlobalRegistry.TextureSetName TextureSetName { get; set; }
public sealed override void _Ready()
{
TextureSet t = TextureSet;
if (t is null)
t = GlobalRegistry.TextureSetMap.GetValueOrDefault(TextureSetName, null);
if (t is not null)
{
TextureNormal = t.Normal;
TextureHover = t.Hover;
TexturePressed = t.Pressed;
TextureDisabled = t.Disabled;
TextureFocused = t.Focused;
}
__Ready();
base._Ready();
}
[ProxyMethod]
public virtual void __Ready()
{
}
}
#pragma warning restore IDE0130

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using Godot;
using Polonium.Attributes;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
public float MaxZoom { get; set; }
public float MinZoom { get; set; }
public float ZoomRate { get; set; }
private float Zoom
{
get => Camera.Zoom.X;
set => Camera.Zoom = value * Vector2.One;
}
[ProxyMethod]
public virtual void __Ready()
{
}
public sealed override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
__Ready();
base._Ready();
}
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}

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#pragma warning disable IDE0130
using Godot;
using Polonium.Attributes;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public sealed override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
GlobalRegistry.RootScene.SwitchScene(NextScene);
return;
}
__Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void __Enter()
{
}
[ProxyMethod]
public virtual void __Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
__Enter();
base._EnterTree();
}
}
#pragma warning restore IDE0130

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@@ -0,0 +1,63 @@
#pragma warning disable IDE0130
using Godot;
using Polonium.Attributes;
using Polonium.Interfaces;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
[RegistryEntity]
public partial class RootScene : Scene
{
private Scene CurrentScene { get; set; }
public void SwitchScene(Scene scene)
{
if (CurrentScene != null)
RemoveChild(CurrentScene);
AddChild(scene);
CurrentScene = scene;
}
[ProxyMethod]
public virtual void __Enter()
{
}
[ProxyMethod]
public virtual void __Ready()
{
}
[ProxyMethod]
public virtual void __Process(double delta)
{
}
public sealed override void _EnterTree()
{
GlobalRegistry.Prepare();
GlobalRegistry.Start();
__Enter();
base._EnterTree();
}
public sealed override void _Process(double delta)
{
if(!GlobalRegistry.Paused)
foreach (ITimeConsumer tc in GlobalRegistry.TimeConsumers)
tc.Process(delta);
__Process(delta);
base._Process(delta);
}
public sealed override void _Ready()
{
GlobalRegistry.RootScene = this;
__Ready();
base._Ready();
}
}
#pragma warning restore IDE0130

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#pragma warning disable IDE0130
using Godot;
using Polonium.Attributes;
// ReSharper disable once CheckNamespace
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class Scene : Node2D
{
}
#pragma warning restore IDE0130