redesign: Agents

This commit is contained in:
h z
2025-02-27 15:39:28 +00:00
parent 8df4ebb6d5
commit e90f701bd5
15 changed files with 166 additions and 144 deletions

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@@ -14,6 +14,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Polonium.Tasks" Version="$(PoloniumTasksVersion)" />
<None Include="summerizer" />
<None Include="VersionInfo.props" Pack="true" PackagePath="build" Condition="Exists('VersionInfo.props')" />
</ItemGroup>
<Target Name="Prepare" BeforeTargets="BeforeBuild">

13
src/Agents/ActionSet.cs Normal file
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@@ -0,0 +1,13 @@
using Godot;
using Polonium.Resources;
namespace Polonium.Agents;
public abstract partial class ActionSet : Node
{
[Signal]
public delegate void ActionSubmittedEventHandler(ActionBody action);
}

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@@ -1,51 +1,39 @@
using Godot;
using Polonium.Resources;
namespace Polonium.Agents;
public abstract class Agent
public abstract partial class Agent : Node
{
protected static int ComputerCount = 0;
[Signal]
public delegate void ActionExecutedEventHandler(SignalHeader header, ActionBody actionBody);
protected Knowledge Knowledge { get; set; }
public ActionSet ActionSet { get; set; }
public string Name { get; init; }
public Agent(string name)
public virtual void __Ready()
{
Name = name;
PoloniumRegistry.Instance.Agents[name] = this;
Knowledge = GetNode<Knowledge>("Knowledge");
ActionSet = GetNode<ActionSet>("ActionSet");
ActionSet.ActionSubmitted += ExecuteAction;
}
public int Level { get; private set; }
public abstract int MaxLevel { get; }
public virtual void LevelUp()
public sealed override void _Ready()
{
if(Level < MaxLevel)
Level++;
Knowledge = GetNode<Knowledge>("Knowledge");
ActionSet = GetNode<ActionSet>("ActionSet");
__Ready();
base._Ready();
}
}
public void UpdateKnowledge(KnowledgePatch update) => update.Patch(Knowledge);
public abstract class Agent<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction> : Agent
where TAgent : Agent<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentDecisionMaker : AgentDecisionMaker<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentKnowledge : AgentKnowledge<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentAction : AgentAction<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
public virtual void ExecuteAction(ActionBody actionBody)
{
public Dictionary<string, TAgentAction> Actions { get; } = new();
public TAgentDecisionMaker DecisionMaker { get; init; }
public TAgentKnowledge Knowledge { get; init; }
public Agent() : base($"Computer {ComputerCount++}")
{
DecisionMaker = new TAgentDecisionMaker();
Knowledge = new TAgentKnowledge();
SignalHeader header = PoloniumRegistry.Instance.PoloniumFactory.CreateSignalHeader();
header.SetSender(this);
EmitSignalActionExecuted(header, actionBody);
}
public Agent(string name, TAgentDecisionMaker decisionMaker, TAgentKnowledge knowledge) : base(name)
{
DecisionMaker = decisionMaker;
Knowledge = knowledge;
}
}

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@@ -1,60 +0,0 @@
using Polonium.Interfaces;
namespace Polonium.Agents;
public abstract class AgentAction
{
}
public abstract class AgentAction<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction> : AgentAction, ITimeConsumer
where TAgent : Agent<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentDecisionMaker : AgentDecisionMaker<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentKnowledge : AgentKnowledge<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentAction : AgentAction<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
{
public int Level { get; private set; }
public abstract int MaxLevel { get; }
public virtual void LevelUp()
{
if(Level < MaxLevel)
Level++;
}
public AgentAction(double coolDown)
{
CoolDown = coolDown;
PoloniumRegistry.Instance.TimeConsumers.Add(this);
}
public abstract class ActionParameter
{
}
public virtual bool Execute(ActionParameter parameter)
{
if (Disabled || CoolDown > 0)
return false;
CoolDownTime = CoolDown;
return true;
}
private double CoolDownTime { get; set; }
public bool Disabled { get; set; }
private double CoolDown { get; }
public void Process(double delta)
{
if (Disabled || CoolDownTime <= 0)
return;
CoolDownTime -= delta;
if (CoolDownTime <= 0)
CoolDownTime = 0;
}
}

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@@ -1,17 +0,0 @@
namespace Polonium.Agents;
public abstract class AgentDecisionMaker<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>(DecisionMakerType type)
where TAgent : Agent<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentDecisionMaker : AgentDecisionMaker<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentKnowledge : AgentKnowledge<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentAction : AgentAction<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
{
public DecisionMakerType Type { get; init; } = type;
public AgentDecisionMaker() : this(DecisionMakerType.Computer)
{
}
}

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@@ -1,18 +0,0 @@
namespace Polonium.Agents;
public abstract class AgentKnowledge
{
}
public abstract class AgentKnowledge<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction> : AgentKnowledge
where TAgent : Agent<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentDecisionMaker : AgentDecisionMaker<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentKnowledge : AgentKnowledge<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
where TAgentAction : AgentAction<TAgent, TAgentDecisionMaker, TAgentKnowledge, TAgentAction>, new()
{
public AgentKnowledge()
{
}
public abstract void Update(TAgentKnowledge newKnowledge);
}

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@@ -1,9 +0,0 @@
namespace Polonium.Agents;
public enum DecisionMakerType
{
None = 0,
Player = 1,
Computer = 2,
Global = 3,
}

8
src/Agents/Knowledge.cs Normal file
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@@ -0,0 +1,8 @@
using Godot;
namespace Polonium.Agents;
public abstract partial class Knowledge : Node
{
}

45
src/Agents/World.cs Normal file
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@@ -0,0 +1,45 @@
using Godot;
using Polonium.Resources;
namespace Polonium.Agents;
public abstract partial class World : Node
{
private WorldModel Model { get; set; }
public HashSet<Agent> Agents { get; } = new();
public Knowledge CommonKnowledge { get; set; }
public override void _Ready()
{
Model = GetNode<WorldModel>("WorldModel");
CommonKnowledge = GetNode<Knowledge>("CommonKnowledge");
Model.CommonKnowledgeUpdated += CommonKnowledgeUpdated;
Model.PrivateKnowledgeUpdated += ForwardPrivateKnowledgeUpdated;
base._Ready();
}
public void RegisterAgent(Agent agent)
{
Agents.Add(agent);
agent.ActionExecuted += Model.ActionExecuted;
}
public virtual void Enter()
{
PoloniumRegistry.Instance.CurrentWorld = this;
}
public virtual void Exit()
{
PoloniumRegistry.Instance.CurrentWorld = null;
}
public void CommonKnowledgeUpdated(KnowledgePatch update) => update.Patch(CommonKnowledge);
public void ForwardPrivateKnowledgeUpdated(SignalHeader header, KnowledgePatch update)
{
foreach (Agent receiver in header.ResolveReceivers())
receiver.UpdateKnowledge(update);
}
}

22
src/Agents/WorldModel.cs Normal file
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@@ -0,0 +1,22 @@
using Godot;
using Polonium.Resources;
namespace Polonium.Agents;
public abstract partial class WorldModel : Node
{
[Signal]
public delegate void CommonKnowledgeUpdatedEventHandler(KnowledgePatch update);
[Signal]
public delegate void PrivateKnowledgeUpdatedEventHandler(SignalHeader header, KnowledgePatch update);
private Knowledge WorldKnowledge { get; set; }
public override void _Ready()
{
WorldKnowledge = GetNode<Knowledge>("WorldKnowledge");
base._Ready();
}
public abstract void ActionExecuted(SignalHeader header, ActionBody actionBody);
}

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@@ -0,0 +1,8 @@
using Polonium.Resources;
namespace Polonium.Interfaces;
public interface IPoloniumFactory
{
public SignalHeader CreateSignalHeader();
}

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@@ -14,6 +14,12 @@ public class PoloniumRegistry
public Config Config { get; set; }
[RegistryPassThrough]
public Save Save { get; set; }
[RegistryPassThrough]
public World CurrentWorld { get; set; }
[RegistryPassThrough]
public IPoloniumFactory PoloniumFactory { get; set; }
public static void Prepare()
{

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@@ -0,0 +1,9 @@
using Godot;
namespace Polonium.Resources;
public abstract partial class ActionBody : Resource
{
public StringName ActionName { get; set; }
}

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@@ -0,0 +1,11 @@
using Godot;
using Polonium.Agents;
namespace Polonium.Resources;
public abstract partial class KnowledgePatch : Resource
{
public SignalHeader Header { get; set; }
public abstract void Patch(Knowledge knowledge);
}

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@@ -0,0 +1,15 @@
using Godot;
using Polonium.Agents;
namespace Polonium.Resources;
public abstract partial class SignalHeader : Resource
{
public abstract Agent[] ResolveReceivers();
public abstract Agent ResolveSender();
public abstract void SetSender(Agent agent);
public abstract void AddReceiver(Agent agent);
}