add: Item Manager
This commit is contained in:
@@ -5,9 +5,9 @@ namespace Polonium.Agents;
|
||||
|
||||
public abstract partial class ActionSet : Node
|
||||
{
|
||||
[Signal]
|
||||
public delegate void ActionSubmittedEventHandler(ActionBody action);
|
||||
|
||||
|
||||
public HashSet<AgentAction.Template> Templates { get; set; } = new();
|
||||
public virtual void Learn(AgentAction.Template template) => Templates.Add(template);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@ public abstract partial class Agent : Node
|
||||
{
|
||||
Knowledge = GetNode<Knowledge>("Knowledge");
|
||||
ActionSet = GetNode<ActionSet>("ActionSet");
|
||||
ActionSet.ActionSubmitted += ExecuteAction;
|
||||
}
|
||||
|
||||
public sealed override void _Ready()
|
||||
@@ -34,6 +33,14 @@ public abstract partial class Agent : Node
|
||||
header.SetSender(this);
|
||||
EmitSignalActionExecuted(header, actionBody);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Act<TAction>(AgentAction.Parameter parameter)
|
||||
where TAction : AgentAction
|
||||
{
|
||||
AgentAction.Template template = ActionSet.Templates
|
||||
.FirstOrDefault(t => t.ActionName == PoloniumRegistry.Action<TAction>.Name);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
60
src/Agents/AgentAction.cs
Normal file
60
src/Agents/AgentAction.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Godot;
|
||||
|
||||
namespace Polonium.Agents;
|
||||
|
||||
public abstract partial class AgentAction : Node
|
||||
{
|
||||
public abstract class Parameter
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SetParameter(Parameter p)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void Execute();
|
||||
|
||||
public abstract void Finish();
|
||||
|
||||
public abstract void Reset();
|
||||
|
||||
public abstract class Template : PoloniumTemplate<AgentAction>
|
||||
{
|
||||
public abstract string ActionName { get; }
|
||||
public abstract Template Copy { get; }
|
||||
}
|
||||
|
||||
public class Template<TAction> : Template
|
||||
where TAction : AgentAction
|
||||
{
|
||||
public override string ActionName => PoloniumRegistry.Action<TAction>.Name;
|
||||
|
||||
public override TAction Get
|
||||
{
|
||||
get
|
||||
{
|
||||
TAction res = PoloniumRegistry.Asset<TAction>.Get();
|
||||
res.Reset();
|
||||
Modify(res);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Modify(AgentAction obj)
|
||||
{
|
||||
if (obj is not TAction act)
|
||||
return;
|
||||
Modify(act);
|
||||
}
|
||||
|
||||
public void Return(TAction res) => PoloniumRegistry.Asset<TAction>.Return(res);
|
||||
|
||||
public override Template Copy => new Template<TAction> { };
|
||||
|
||||
public virtual void Modify(TAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
using Godot;
|
||||
using Polonium.Resources;
|
||||
|
||||
namespace Polonium.Agents;
|
||||
|
||||
public abstract partial class Knowledge : Node
|
||||
{
|
||||
|
||||
}
|
||||
[Signal]
|
||||
public delegate void KnowledgeUpdatedEventHandler(KnowledgePatch update);
|
||||
public abstract void UpdateKnowledge(KnowledgePatch update);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Polonium.Agents;
|
||||
|
||||
public abstract partial class World : Node
|
||||
{
|
||||
private WorldModel Model { get; set; }
|
||||
protected WorldModel Model { get; set; }
|
||||
public HashSet<Agent> Agents { get; } = new();
|
||||
public Knowledge CommonKnowledge { get; set; }
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public abstract partial class WorldModel : Node
|
||||
[Signal]
|
||||
public delegate void PrivateKnowledgeUpdatedEventHandler(SignalHeader header, KnowledgePatch update);
|
||||
|
||||
private Knowledge WorldKnowledge { get; set; }
|
||||
protected Knowledge WorldKnowledge { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
8
src/Attributes/SkinInfo.cs
Normal file
8
src/Attributes/SkinInfo.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Polonium.Attributes;
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class SkinInfo(string path, int roots = 1) : Attribute
|
||||
{
|
||||
public string Path { get; set; } = path;
|
||||
public int Roots { get; set; } = roots;
|
||||
|
||||
}
|
||||
33
src/ItemManagers/Generic/SkinItem.cs
Normal file
33
src/ItemManagers/Generic/SkinItem.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Godot;
|
||||
using Polonium.SkinManagers.Generic;
|
||||
|
||||
namespace Polonium.ItemManagers.Generic;
|
||||
|
||||
public abstract partial class SkinItem<TItem, TSkin> : SkinItem
|
||||
where TItem : SkinItem<TItem, TSkin>
|
||||
where TSkin : Skin<TSkin>
|
||||
{
|
||||
public new TSkin Skin
|
||||
{
|
||||
get => base.Skin as TSkin;
|
||||
set => base.Skin = value;
|
||||
}
|
||||
|
||||
public new abstract class Template : SkinItem.Template
|
||||
{
|
||||
public Dictionary<int, (Color, bool)> DyeInfo { get; set; } = new();
|
||||
public override SkinItem Get => GenericGet<TItem, TSkin>();
|
||||
|
||||
public virtual void Return(TItem item) => GenericReturn<TItem, TSkin>(item);
|
||||
|
||||
public override void Modify(SkinItem obj)
|
||||
{
|
||||
foreach (int key in DyeInfo.Keys)
|
||||
{
|
||||
(Color c, bool g) = DyeInfo[key];
|
||||
obj.Skin.Dye(key, c, g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
36
src/ItemManagers/Item.cs
Normal file
36
src/ItemManagers/Item.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using Godot;
|
||||
|
||||
namespace Polonium.ItemManagers;
|
||||
|
||||
public abstract partial class Item : Node
|
||||
{
|
||||
public Texture2D ItemIcon { get; set; }
|
||||
public abstract class Template : PoloniumTemplate<Item>
|
||||
{
|
||||
}
|
||||
|
||||
public class Template<TItem> : Template
|
||||
where TItem : Item
|
||||
{
|
||||
public override Item Get
|
||||
{
|
||||
get
|
||||
{
|
||||
TItem res = PoloniumRegistry.Asset<TItem>.Get();
|
||||
Modify(res);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Modify(Item obj)
|
||||
{
|
||||
if (obj is not TItem item)
|
||||
return;
|
||||
Modify(item);
|
||||
}
|
||||
|
||||
public virtual void Modify(TItem res)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
53
src/ItemManagers/SkinItem.cs
Normal file
53
src/ItemManagers/SkinItem.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using Polonium.SkinManagers;
|
||||
|
||||
namespace Polonium.ItemManagers;
|
||||
|
||||
public abstract partial class SkinItem : Item
|
||||
{
|
||||
public Skin Skin { get; set; }
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public new abstract class Template : PoloniumTemplate<SkinItem>
|
||||
{
|
||||
protected SkinItem Instance { get; set; }
|
||||
|
||||
protected virtual TItem GenericGet<TItem, TSkin>()
|
||||
where TItem : SkinItem
|
||||
where TSkin : Skin
|
||||
{
|
||||
TItem res = PoloniumRegistry.Asset<TItem>.Get();
|
||||
res.Reset();
|
||||
res.Skin = GetSkin<TSkin>();
|
||||
Modify(res);
|
||||
return res;
|
||||
}
|
||||
|
||||
protected virtual void GenericReturn<TItem, TSkin>(TItem item)
|
||||
where TItem : SkinItem
|
||||
where TSkin : Skin
|
||||
{
|
||||
ReturnSkin(item.Skin as TSkin);
|
||||
item.Skin = null;
|
||||
PoloniumRegistry.Asset<TItem>.Return(item);
|
||||
}
|
||||
|
||||
protected virtual TSkin GetSkin<TSkin>()
|
||||
where TSkin : Skin
|
||||
{
|
||||
TSkin res = PoloniumRegistry.Asset<TSkin>.Get();
|
||||
res.Init();
|
||||
return res;
|
||||
}
|
||||
|
||||
protected virtual void ReturnSkin<TSkin>(TSkin skin)
|
||||
where TSkin : Skin
|
||||
{
|
||||
PoloniumRegistry.Asset<TSkin>.Return(skin);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -32,6 +32,39 @@ public class PoloniumRegistry
|
||||
// ReSharper disable once CollectionNeverQueried.Global
|
||||
[RegistryPassThrough(true)]
|
||||
public HashSet<ITimeConsumer> TimeConsumers { get; } = new();
|
||||
|
||||
|
||||
public static class Action<TAction>
|
||||
where TAction : AgentAction
|
||||
{
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
public static string Name { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public static class SkinRegistry<TSkin>
|
||||
where TSkin : Polonium.SkinManagers.Skin
|
||||
{
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
public static Color[] PaletteRoots { get; set; }
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
public static Dictionary<Color, Color[]> PaletteMap { get; set; }
|
||||
}
|
||||
|
||||
public static class Asset<TAsset>
|
||||
where TAsset : Node
|
||||
{
|
||||
private static readonly Queue<TAsset> Pool = new();
|
||||
public static PackedScene Scene { get; set; }
|
||||
private static TAsset Instance => Scene.Instantiate<TAsset>();
|
||||
public static TAsset Get() => Pool.Count > 0 ? Pool.Dequeue() : Instance;
|
||||
|
||||
public static void Return(TAsset asset)
|
||||
{
|
||||
if (Pool.Count < 10)
|
||||
Pool.Enqueue(asset);
|
||||
else
|
||||
asset.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
7
src/PoloniumTemplate.cs
Normal file
7
src/PoloniumTemplate.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Polonium;
|
||||
|
||||
public abstract class PoloniumTemplate<TObj>
|
||||
{
|
||||
public abstract TObj Get { get; }
|
||||
public abstract void Modify(TObj obj);
|
||||
}
|
||||
@@ -6,7 +6,7 @@ namespace Polonium.Resources;
|
||||
public abstract partial class SignalHeader : Resource
|
||||
{
|
||||
|
||||
public abstract Agent[] ResolveReceivers();
|
||||
public abstract IEnumerable<Agent> ResolveReceivers();
|
||||
public abstract Agent ResolveSender();
|
||||
|
||||
public abstract void SetSender(Agent agent);
|
||||
|
||||
8
src/SkinManagers/Generic/AutoPaletteSkin.cs
Normal file
8
src/SkinManagers/Generic/AutoPaletteSkin.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Polonium.SkinManagers.Generic;
|
||||
|
||||
public abstract partial class AutoPaletteSkin<TSkin> : Skin<TSkin>
|
||||
where TSkin : AutoPaletteSkin<TSkin>
|
||||
{
|
||||
protected override int Columns => 1;
|
||||
protected override int Rows => 1;
|
||||
}
|
||||
12
src/SkinManagers/Generic/Skin.cs
Normal file
12
src/SkinManagers/Generic/Skin.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
using Godot;
|
||||
|
||||
namespace Polonium.SkinManagers.Generic;
|
||||
|
||||
public abstract partial class Skin<TSkin> : Skin
|
||||
where TSkin : Skin<TSkin>
|
||||
{
|
||||
protected override int RootCount => PaletteRoots.Length;
|
||||
protected override Color[] PaletteRoots => PoloniumRegistry.SkinRegistry<TSkin>.PaletteRoots;
|
||||
protected override Dictionary<Color, Color[]> PaletteMap => PoloniumRegistry.SkinRegistry<TSkin>.PaletteMap;
|
||||
}
|
||||
112
src/SkinManagers/Skin.cs
Normal file
112
src/SkinManagers/Skin.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using Godot;
|
||||
|
||||
namespace Polonium.SkinManagers;
|
||||
|
||||
public abstract partial class Skin : Sprite2D
|
||||
{
|
||||
protected abstract int Columns { get; }
|
||||
protected abstract int Rows { get; }
|
||||
|
||||
protected virtual string ShaderMaterialPath => "res://embedded/Miscs/SkinDyeMaterial.tres";
|
||||
|
||||
protected ShaderMaterial ShaderMaterial
|
||||
{
|
||||
get => Material as ShaderMaterial;
|
||||
set => Material = value;
|
||||
}
|
||||
|
||||
protected abstract Color[] PaletteRoots { get; }
|
||||
|
||||
protected abstract Dictionary<Color, Color[]> PaletteMap { get; }
|
||||
protected Color[] DyeMap { get; set; }
|
||||
protected int[] GlowingMap { get; set; }
|
||||
protected abstract int RootCount { get; }
|
||||
|
||||
private struct DyeInfo
|
||||
{
|
||||
public Color[] ColorFrom;
|
||||
public Color[] ColorTo;
|
||||
public int[] Glowing;
|
||||
}
|
||||
|
||||
|
||||
private DyeInfo FullDyePair
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Color> colorFrom = new List<Color>();
|
||||
List<Color> colorTo = new List<Color>();
|
||||
List<int> glowing = new List<int>();
|
||||
for (int i = 0; i < PaletteRoots.Length; i++)
|
||||
{
|
||||
Color rootSource = PaletteRoots[i];
|
||||
Color rootTarget = DyeMap[i];
|
||||
int isGlowing = GlowingMap[i];
|
||||
foreach (Color c in PaletteMap[rootSource])
|
||||
{
|
||||
colorFrom.Add(c);
|
||||
float h = c.H + rootTarget.H - rootSource.H;
|
||||
if (h > 0)
|
||||
h -= 1;
|
||||
if (h < 0)
|
||||
h += 1;
|
||||
float s = rootSource.S > 0
|
||||
? Math.Max(0, Math.Min(1, c.S * (rootTarget.S / rootSource.S)))
|
||||
: Math.Max(0, Math.Min(1, rootTarget.S + (c.S - rootSource.S)));
|
||||
|
||||
float v = rootSource.V > 0
|
||||
? Math.Max(0, Math.Min(1, c.V * (rootTarget.V / rootSource.V)))
|
||||
: Math.Max(0, Math.Min(1, rootTarget.V + (c.V - rootSource.V)));
|
||||
colorTo.Add(Color.FromHsv(h, s, v, rootTarget.A));
|
||||
glowing.Add(isGlowing);
|
||||
}
|
||||
|
||||
}
|
||||
while (colorFrom.Count < 32)
|
||||
{
|
||||
colorFrom.Add(Color.Color8(1, 2, 3, 4));
|
||||
colorTo.Add(Color.Color8(1, 2, 3, 4));
|
||||
glowing.Add(0);
|
||||
}
|
||||
|
||||
return new DyeInfo(){ ColorFrom = colorFrom.ToArray(), ColorTo = colorTo.ToArray(), Glowing = glowing.ToArray() };
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Init()
|
||||
{
|
||||
Hframes = Columns;
|
||||
Vframes = Rows;
|
||||
if (DyeMap is null || DyeMap.Length != PaletteRoots.Length)
|
||||
{
|
||||
DyeMap = new Color[PaletteRoots.Length];
|
||||
GlowingMap = new int[PaletteRoots.Length];
|
||||
for (int i = 0; i < PaletteRoots.Length; i++)
|
||||
{
|
||||
DyeMap[i] = PaletteRoots[i];
|
||||
GlowingMap[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderMaterial = ResourceLoader
|
||||
.Load<ShaderMaterial>(ShaderMaterialPath)
|
||||
.Duplicate() as ShaderMaterial;
|
||||
Rerender();
|
||||
}
|
||||
|
||||
private void Rerender()
|
||||
{
|
||||
DyeInfo info = FullDyePair;
|
||||
ShaderMaterial.SetShaderParameter("old_palette", info.ColorFrom);
|
||||
ShaderMaterial.SetShaderParameter("new_palette", info.ColorTo);
|
||||
ShaderMaterial.SetShaderParameter("glowing", info.Glowing);
|
||||
}
|
||||
|
||||
public void Dye(int rootIdx, Color target, bool glowing = false)
|
||||
{
|
||||
DyeMap[rootIdx] = target;
|
||||
GlowingMap[rootIdx] = glowing ? 1 : 0;
|
||||
Rerender();
|
||||
}
|
||||
|
||||
}
|
||||
43
src/SkinManagers/SkinPacker.cs
Normal file
43
src/SkinManagers/SkinPacker.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Godot;
|
||||
|
||||
namespace Polonium.SkinManagers;
|
||||
|
||||
public abstract partial class SkinPacker : Node2D
|
||||
{
|
||||
public Node2D SkinCollector { get; set; }
|
||||
protected Skin[] CollectedSkins => SkinCollector
|
||||
.GetChildren()
|
||||
.OfType<Skin>()
|
||||
.ToArray();
|
||||
|
||||
private Vector2I BackingFrameCoords { get; set; }
|
||||
|
||||
[Export]
|
||||
protected Vector2I FrameCoords
|
||||
{
|
||||
get => BackingFrameCoords;
|
||||
set
|
||||
{
|
||||
BackingFrameCoords = value;
|
||||
UpdateSkins();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSkins()
|
||||
{
|
||||
if (SkinCollector is not null)
|
||||
foreach(Skin skin in CollectedSkins)
|
||||
skin.FrameCoords = FrameCoords;
|
||||
}
|
||||
|
||||
public AnimationPlayer SyncPlayer { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
SyncPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
SkinCollector = GetNode<Node2D>("SkinCollector");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user