add: Scene
This commit is contained in:
19
src/Scenes/RootScene.cs
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19
src/Scenes/RootScene.cs
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using Godot;
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namespace Hangman.SDK.Scenes;
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public abstract partial class RootScene : Node2D
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{
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private Scene CurrentScene { get; set; }
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public void SwitchScene(Scene scene)
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{
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if (CurrentScene != null)
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RemoveChild(CurrentScene);
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AddChild(scene);
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CurrentScene = scene;
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}
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}
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8
src/Scenes/Scene.cs
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8
src/Scenes/Scene.cs
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@@ -0,0 +1,8 @@
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using Godot;
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namespace Hangman.SDK.Scenes;
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public abstract partial class Scene : Node2D
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{
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}
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18
src/Utils.cs
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18
src/Utils.cs
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using System.Reflection;
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namespace Hangman.SDK;
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public static class Utils
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{
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public static IEnumerable<Type> GetLoadableTypes(Assembly assembly)
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{
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try
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{
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return assembly.GetTypes();
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}
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catch (ReflectionTypeLoadException e)
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{
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return e.Types.Where(t => t != null);
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}
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}
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}
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