add: Selectable Tile Map Layer/Mouse Controlled Camera

This commit is contained in:
h z
2025-02-26 20:17:37 +00:00
parent 92770d3425
commit 8df4ebb6d5
6 changed files with 145 additions and 8 deletions

View File

@@ -7,12 +7,12 @@ namespace GlobalClasses;
[Tool]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
protected Camera2D Camera { get; set; }
[Export]
public float MaxZoom { get; set; }
[Export]
public float MinZoom { get; set; }
[Export]
public float ZoomRate { get; set; }
private float Zoom
@@ -26,13 +26,18 @@ public partial class CameraScene : Scene
{
}
public sealed override void _Ready()
protected virtual void _Ready_()
{
Camera = GetNode<Camera2D>("Camera");
}
public sealed override void _Ready()
{
_Ready_();
__Ready();
base._Ready();
}
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomIn() => Zoom = Mathf.Min(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Max(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}