add: Selectable Tile Map Layer/Mouse Controlled Camera
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@@ -7,12 +7,12 @@ namespace GlobalClasses;
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[Tool]
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public partial class CameraScene : Scene
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{
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private Camera2D Camera { get; set; }
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protected Camera2D Camera { get; set; }
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[Export]
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public float MaxZoom { get; set; }
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[Export]
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public float MinZoom { get; set; }
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[Export]
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public float ZoomRate { get; set; }
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private float Zoom
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@@ -26,13 +26,18 @@ public partial class CameraScene : Scene
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{
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}
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public sealed override void _Ready()
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protected virtual void _Ready_()
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{
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Camera = GetNode<Camera2D>("Camera");
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}
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public sealed override void _Ready()
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{
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_Ready_();
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__Ready();
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base._Ready();
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}
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protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
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protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
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protected void ZoomIn() => Zoom = Mathf.Min(Zoom * (1 + ZoomRate), MaxZoom);
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protected void ZoomOut() => Zoom = Mathf.Max(Zoom * (1 - ZoomRate), MinZoom);
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protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
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}
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@@ -0,0 +1,24 @@
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using Godot;
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using Polonium.Attributes;
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// ReSharper disable once CheckNamespace
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namespace GlobalClasses;
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[ProxyNode]
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[GlobalClass]
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[Tool]
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public partial class MouseControlledCameraScene : CameraScene
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{
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protected new MouseControlledCamera Camera
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{
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get => base.Camera as MouseControlledCamera;
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set => base.Camera = value;
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}
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protected sealed override void _Ready_()
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{
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Camera = GetNode<MouseControlledCamera>("Camera");
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Camera.ZoomIn += ZoomIn;
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Camera.ZoomOut += ZoomOut;
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}
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}
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