draft: texture button

This commit is contained in:
h z
2025-02-15 08:25:01 +00:00
parent 0d75ed106d
commit 5a981c91ee
11 changed files with 193 additions and 18 deletions

View File

@@ -0,0 +1,40 @@
using Godot;
using Polonium.Attributes;
using Polonium.DataStructures;
using System.Collections.Generic;
namespace GlobalClasses;
[GlobalClass]
[Tool]
[ProxyNode]
public partial class PoloniumTextureButton : TextureButton
{
[ProxyProperty]
public virtual TextureSet TextureSet => null;
[Export]
public GlobalRegistry.TextureSetName TextureSetName { get; set; }
public sealed override void _Ready()
{
TextureSet t = TextureSet;
if (t is null)
t = GlobalRegistry.TextureSetMap.GetValueOrDefault(TextureSetName, null);
if (t is not null)
{
TextureNormal = t.Normal;
TextureHover = t.Hover;
TexturePressed = t.Pressed;
TextureDisabled = t.Disabled;
TextureFocused = t.Focused;
}
__Ready();
base._Ready();
}
[ProxyMethod]
public virtual void __Ready()
{
}
}