fix: Enable tasks to generate proxy nodes

This commit is contained in:
h z
2025-02-10 15:20:57 +00:00
parent 0a8b275176
commit 3c1035bdfe
6 changed files with 58 additions and 15 deletions

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0-beta.2">
<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
@@ -8,18 +8,35 @@
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<PackageId>Polonium</PackageId>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>0.0.8</Version>
<Version>0.0.162</Version>
<Authors>Hangman</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.4.0-beta.2"/>
<PackageReference Include="GodotSharp" Version="4.4.0-beta.3"/>
<PackageReference Include="Polonium.Tasks" Version="0.0.9" />
</ItemGroup>
<Target Name="GenerateProxyNodes" BeforeTargets="BeforeBuild">
<GenerateProxyNodesTask
SourceDirectory="$(ProjectDir)src/Scenes"
OutputDirectory="$(ProjectDir)GlobalClasses"
AttributeName="ProxyNode"
/>
</Target>
<ItemGroup>
<None
Include="Package\build\$(AssemblyName).targets"
Pack="true"
PackagePath="build"
/>
<None
Include="GlobalClasses\**\*.cs"
Pack="true"
PackagePath="build\GlobalClasses"
/>
</ItemGroup>
<ItemGroup>
<None Include="Package\build\$(AssemblyName).targets" Pack="true" PackagePath="build"/>
<None Include="publish" />
<None Include="summerizer.py" />
</ItemGroup>
<ItemGroup>
<Content Include="Package\build\publish" />
<Content Include="summerizer.py" />
</ItemGroup>
</Project>