fix: Enable tasks to generate proxy nodes
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.2">
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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@@ -8,18 +8,35 @@
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<PackageId>Polonium</PackageId>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>0.0.8</Version>
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<Version>0.0.162</Version>
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<Authors>Hangman</Authors>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp" Version="4.4.0-beta.2"/>
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<PackageReference Include="GodotSharp" Version="4.4.0-beta.3"/>
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<PackageReference Include="Polonium.Tasks" Version="0.0.9" />
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</ItemGroup>
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<Target Name="GenerateProxyNodes" BeforeTargets="BeforeBuild">
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<GenerateProxyNodesTask
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SourceDirectory="$(ProjectDir)src/Scenes"
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OutputDirectory="$(ProjectDir)GlobalClasses"
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AttributeName="ProxyNode"
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/>
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</Target>
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<ItemGroup>
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<None
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Include="Package\build\$(AssemblyName).targets"
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Pack="true"
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PackagePath="build"
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/>
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<None
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Include="GlobalClasses\**\*.cs"
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Pack="true"
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PackagePath="build\GlobalClasses"
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/>
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</ItemGroup>
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<ItemGroup>
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<None Include="Package\build\$(AssemblyName).targets" Pack="true" PackagePath="build"/>
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<None Include="publish" />
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<None Include="summerizer.py" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Package\build\publish" />
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<Content Include="summerizer.py" />
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</ItemGroup>
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</Project>
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