add: Template for Save and config

This commit is contained in:
h z
2025-02-07 02:29:37 +00:00
parent 1f2ba38f65
commit 15c667c3c4
13 changed files with 168 additions and 15 deletions

View File

@@ -1,13 +1,18 @@
using Godot;
namespace Polonium.Scenes;
public abstract partial class CameraScene : Scene
[GlobalClass]
[Tool]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
protected abstract float MaxZoom { get; }
protected abstract float MinZoom { get; }
protected abstract float ZoomRate { get; }
[Export(PropertyHint.Range)]
public float MaxZoom { get; set; }
[Export(PropertyHint.Range)]
public float MinZoom { get; set; }
[Export(PropertyHint.Range)]
public float ZoomRate { get; set; }
[Export(PropertyHint.Range)]
private float Zoom
{
get => Camera.Zoom.X;
@@ -15,11 +20,12 @@ public abstract partial class CameraScene : Scene
}
public override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
Camera = new Camera2D();
AddChild(Camera);
base._Ready();
}
protected void ZoomIn() => Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}