add: Template for Save and config
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@@ -1,13 +1,18 @@
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using Godot;
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namespace Polonium.Scenes;
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public abstract partial class CameraScene : Scene
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[GlobalClass]
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[Tool]
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public partial class CameraScene : Scene
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{
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private Camera2D Camera { get; set; }
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protected abstract float MaxZoom { get; }
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protected abstract float MinZoom { get; }
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protected abstract float ZoomRate { get; }
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[Export(PropertyHint.Range)]
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public float MaxZoom { get; set; }
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[Export(PropertyHint.Range)]
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public float MinZoom { get; set; }
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[Export(PropertyHint.Range)]
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public float ZoomRate { get; set; }
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[Export(PropertyHint.Range)]
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private float Zoom
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{
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get => Camera.Zoom.X;
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@@ -15,11 +20,12 @@ public abstract partial class CameraScene : Scene
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}
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public override void _Ready()
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{
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Camera = GetNode<Camera2D>("Camera");
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Camera = new Camera2D();
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AddChild(Camera);
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base._Ready();
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}
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protected void ZoomIn() => Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
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protected void ZoomOut() => Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
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protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
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protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
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protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
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}
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