add: Template for Save and config

This commit is contained in:
h z
2025-02-07 02:29:37 +00:00
parent 1f2ba38f65
commit 15c667c3c4
13 changed files with 168 additions and 15 deletions

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@@ -0,0 +1,6 @@
namespace Polonium.Attributes;
[AttributeUsage(AttributeTargets.Class)]
public class RegistryEntity : Attribute
{
}

19
src/PoloniumRegistry.cs Normal file
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@@ -0,0 +1,19 @@
using Godot;
using Polonium.Resources;
using Polonium.Scenes;
namespace Polonium;
public class PoloniumRegistry
{
private static PoloniumRegistry InternalInstance { get; set; }
public static PoloniumRegistry Instance => InternalInstance ??= new PoloniumRegistry();
public RootScene RootScene { get; set; }
public Config Config { get; set; }
public Save Save { get; set; }
public static void Prepare()
{
DirAccess.MakeDirAbsolute("user://saves");
}
}

16
src/Resources/Config.cs Normal file
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@@ -0,0 +1,16 @@
using Godot;
namespace Polonium.Resources;
public partial class Config: Resource
{
public void Save() => ResourceSaver.Save(this, "user://Config.tres");
public static void Load<T>()
where T : Config, new()
{
PoloniumRegistry.Instance.Config = ResourceLoader.Load<T>("user://Config.tres") ?? new T();
}
}

49
src/Resources/Save.cs Normal file
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@@ -0,0 +1,49 @@
using Godot;
namespace Polonium.Resources;
public abstract partial class Save : Resource
{
[Export]
public string Name { get; set; }
public abstract class Preview
{
}
public void SaveToUser() => ResourceSaver.Save(this, $"user://saves/{Name}.tres");
public static void LoadFromUser<T>(string name)
where T : Save, new()
{
T res = ResourceLoader.Load<T>($"user://saves/{name}.tres");
if (res is null)
{
res = new T();
res.Name = name;
}
PoloniumRegistry.Instance.Save = res;
}
public void Load() => PoloniumRegistry.Instance.Save = this;
public static IEnumerable<T> ListSaves<T>()
where T : Save
{
DirAccess dir = DirAccess.Open("user://saves");
if(dir is null)
{
DirAccess.MakeDirRecursiveAbsolute("user://saves");
yield break;
}
foreach (string save in dir.GetFiles())
{
if(!save.EndsWith(".tres"))
continue;
yield return ResourceLoader.Load<T>($"user://saves/{save}");
}
}
}

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@@ -1,13 +1,18 @@
using Godot;
namespace Polonium.Scenes;
public abstract partial class CameraScene : Scene
[GlobalClass]
[Tool]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
protected abstract float MaxZoom { get; }
protected abstract float MinZoom { get; }
protected abstract float ZoomRate { get; }
[Export(PropertyHint.Range)]
public float MaxZoom { get; set; }
[Export(PropertyHint.Range)]
public float MinZoom { get; set; }
[Export(PropertyHint.Range)]
public float ZoomRate { get; set; }
[Export(PropertyHint.Range)]
private float Zoom
{
get => Camera.Zoom.X;
@@ -15,11 +20,12 @@ public abstract partial class CameraScene : Scene
}
public override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
Camera = new Camera2D();
AddChild(Camera);
base._Ready();
}
protected void ZoomIn() => Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}

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@@ -0,0 +1,14 @@
using Godot;
namespace Polonium.Scenes;
[GlobalClass]
public partial class LayerCameraScene : CameraScene
{
private Node2D LayerHolder { get; set; }
public override void _Ready()
{
LayerHolder = new Node2D();
base._Ready();
}
}

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@@ -1,19 +1,21 @@
using Godot;
namespace Polonium.Scenes;
public abstract partial class RootScene : Node2D
[GlobalClass]
public partial class RootScene : Node2D
{
private Polonium.Scenes.Scene CurrentScene { get; set; }
private Scene CurrentScene { get; set; }
public void SwitchScene(Polonium.Scenes.Scene scene)
public void SwitchScene(Scene scene)
{
if (CurrentScene != null)
RemoveChild(CurrentScene);
AddChild(scene);
CurrentScene = scene;
}
public override void _Ready()
{
PoloniumRegistry.Instance.RootScene = this;
base._Ready();
}
}