update: upgrade to godot 4.4.0
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<Import Project="VersionInfo.props" Condition="Exists('VersionInfo.props')" />
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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