refactor: move global classes def into package

This commit is contained in:
h z
2025-02-14 13:31:11 +00:00
parent ca7e3c68a5
commit 0d75ed106d
7 changed files with 35 additions and 59 deletions

View File

@@ -2,15 +2,14 @@ using Godot;
using Polonium.Agents;
using Polonium.Interfaces;
using Polonium.Resources;
using Polonium.Scenes;
namespace Polonium;
public class PoloniumRegistry
{
public static IGlobalRegistry GlobalRegistry { get; set; }
private static PoloniumRegistry InternalInstance { get; set; }
public static PoloniumRegistry Instance => InternalInstance ??= new PoloniumRegistry();
public RootScene RootScene { get; set; }
public Config Config { get; set; }
public Save Save { get; set; }
@@ -21,6 +20,6 @@ public class PoloniumRegistry
public Dictionary<string, Agent> Agents { get; set; } = new();
public HashSet<ITimeConsumer> TimeConsumers { get; set; } = new();
public bool Paused { get; set; }
}

View File

@@ -1,30 +0,0 @@
using Godot;
using Polonium.Attributes;
namespace Polonium.Scenes;
[ProxyNode]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
public float MaxZoom { get; set; }
public float MinZoom { get; set; }
public float ZoomRate { get; set; }
private float Zoom
{
get => Camera.Zoom.X;
set => Camera.Zoom = value * Vector2.One;
}
public override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
base._Ready();
}
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}

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@@ -1,42 +0,0 @@
using System.Diagnostics;
using Godot;
using Polonium.Attributes;
namespace Polonium.Scenes;
[ProxyNode]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
PoloniumRegistry.Instance.RootScene.SwitchScene(NextScene);
return;
}
Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void Enter()
{
}
[ProxyMethod]
public virtual void Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
Enter();
base._EnterTree();
}
}

View File

@@ -1,29 +0,0 @@
using Polonium.DataStructures;
using Polonium.Managers;
namespace Polonium.Scenes;
public abstract partial class LoadingScene<T> : Scene
where T : ProgressInfo
{
public Scene AfterLoaded { get; set; }
private double CoolDown { get; set; } = 0;
public LoaderManager<T> Manager { get; set; }
protected abstract void ConsumeProgressInfo(T progressInfo);
public override void _Process(double delta)
{
CoolDown += delta;
if (CoolDown < 1)
return;
CoolDown = 0;
T progress = Manager.QueryProgress();
ConsumeProgressInfo(progress);
if(Manager.Finished)
PoloniumRegistry.Instance.RootScene.SwitchScene(AfterLoaded);
base._Process(delta);
}
}

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@@ -1,44 +0,0 @@
using Godot;
using Polonium.Attributes;
using Polonium.Interfaces;
namespace Polonium.Scenes;
[ProxyNode]
public partial class RootScene : Node2D
{
private Scene CurrentScene { get; set; }
public void SwitchScene(Scene scene)
{
if (CurrentScene != null)
RemoveChild(CurrentScene);
AddChild(scene);
CurrentScene = scene;
}
public override void _Ready()
{
PoloniumRegistry.Instance.RootScene = this;
base._Ready();
}
[ProxyMethod]
public virtual void Enter()
{
}
public override void _EnterTree()
{
Enter();
base._EnterTree();
}
public override void _Process(double delta)
{
if(!PoloniumRegistry.Instance.Paused)
foreach (ITimeConsumer tc in PoloniumRegistry.Instance.TimeConsumers)
tc.Process(delta);
base._Process(delta);
}
}

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@@ -1,9 +0,0 @@
using Godot;
using Polonium.Attributes;
namespace Polonium.Scenes;
[ProxyNode]
public partial class Scene : Node2D
{
}