refactor: redesign project structure
This commit is contained in:
@@ -9,7 +9,9 @@
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AssemblyFile="$(CustomTasksAssembly)"
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/>
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<UsingTask
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TaskName="ScanTextureSetFolderTask"
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TaskName="GenerateTextureSetTask"
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AssemblyFile="$(CustomTasksAssembly)"
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/>
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</Project>
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@@ -1,3 +1,5 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="CheckCustomTasksAssembly" BeforeTargets="CoreCompile">
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<Message Text="CustomTasksAssembly: $(CustomTasksAssembly)" Importance="High" />
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</Target>
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</Project>
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@@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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113
src/GenerateTextureSetTask.cs
Normal file
113
src/GenerateTextureSetTask.cs
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@@ -0,0 +1,113 @@
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using System;
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using System.IO;
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using System.Text;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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namespace Polonium.Tasks;
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public class GenerateTextureSetTask : Task
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{
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[Required]
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public string RootPath { get; set; }
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[Required]
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public string OutputPath { get; set; }
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public override bool Execute()
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{
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try
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{
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if (!Directory.Exists(RootPath))
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{
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Log.LogError($"Root path does not exist: {RootPath}");
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return false;
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}
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string[] textureSetDirs = Directory.GetDirectories(RootPath, "*.TextureSet", SearchOption.AllDirectories);
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StringBuilder sb = new StringBuilder();
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sb
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.AppendLine("using System;")
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.AppendLine("using Polonium.Attributes;")
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.AppendLine("[AutoRegister]")
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.AppendLine("public class TextureSetMapRegister")
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.AppendLine("{")
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.AppendLine(" public static void Register()")
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.AppendLine(" {");
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StringBuilder sbx = new StringBuilder();
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sbx
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.AppendLine("using System;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("using Polonium.DataStructures;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static Dictionary<TextureSetName, TextureSet> TextureSetMap = new();")
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.AppendLine(" public enum TextureSetName")
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.AppendLine(" {");
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foreach (string dir in textureSetDirs)
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{
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StringBuilder sby = new StringBuilder();
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sby
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.AppendLine("using System;")
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.AppendLine("using Polonium.DataStructures;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static partial class TextureSets")
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.AppendLine(" {");
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string relativePath = GetRelativePath(RootPath, dir);
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string godotPath = $"res://Resources/ButtonTextureSet/{relativePath}";
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string lName = relativePath.Replace("/", "_").Replace(".TextureSet", "").Replace(".", "");
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string[] parts = relativePath.Split('/');
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string instanceName = parts[parts.Length - 1].Replace(".TextureSet", "");
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string instanceFullName = "GlobalRegistry.TextureSets";
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string indent = " ";
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StringBuilder sbsy = new StringBuilder();
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foreach (string part in parts)
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{
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if (part == parts[parts.Length - 1])
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break;
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sby
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.AppendLine($"{indent}public static partial class {part}")
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.AppendLine($"{indent}{{");
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sbsy.Insert(0, $"{indent}}}");
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instanceFullName += $".{part}";
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indent += " ";
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}
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instanceFullName += $".{instanceName}";
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sby
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.AppendLine($"{indent} public static readonly TextureSet {instanceName} = new TextureSet(\"{godotPath}\");")
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.Append(sbsy)
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.AppendLine(" }")
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.AppendLine("}");
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File.WriteAllText($"{OutputPath}Patches/{lName}.p.cs", sby.ToString());
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sbx.AppendLine($" {lName},");
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sb.AppendLine($" GlobalRegistry.TextureSetMap[GlobalRegistry.TextureSetName.{lName}] = {instanceFullName};");
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}
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sbx
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.AppendLine(" }")
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.AppendLine("}");
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sb
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.AppendLine(" }")
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.AppendLine("}");
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File.WriteAllText($"{OutputPath}Patches/TextureSetName.p.cs", sbx.ToString());
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File.WriteAllText($"{OutputPath}Patches/TextureSetMapRegister.p.cs", sb.ToString());
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return true;
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}
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catch (Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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}
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private string GetRelativePath(string basePath, string fullPath)
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{
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Uri baseUri = new Uri(basePath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basePath : basePath + Path.DirectorySeparatorChar);
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Uri fullUri = new Uri(fullPath);
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return Uri.UnescapeDataString(baseUri.MakeRelativeUri(fullUri).ToString().Replace('/', Path.DirectorySeparatorChar));
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}
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}
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@@ -1,70 +0,0 @@
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using System;
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using System.IO;
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using System.Text;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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namespace Polonium.Tasks;
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public class ScanTextureSetFolderTask : Task
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{
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[Required]
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public string RootPath { get; set; }
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[Required]
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public string OutputPath { get; set; }
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public override bool Execute()
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{
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try
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{
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if (!Directory.Exists(RootPath))
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{
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Log.LogError($"Root path does not exist: {RootPath}");
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return false;
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}
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string[] textureSetDirs = Directory.GetDirectories(RootPath, "*.TextureSet", SearchOption.AllDirectories);
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StringBuilder sb = new StringBuilder();
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StringBuilder sb1 = new StringBuilder();
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sb1
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.AppendLine("using System;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("using Polonium.DataStructures;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static Dictionary<TextureSetName, TextureSet> TextureSetMap = new();")
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.AppendLine(" public enum TextureSetName")
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.AppendLine(" {");
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foreach (var dir in textureSetDirs)
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{
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string relativePath = GetRelativePath(RootPath, dir);
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sb.AppendLine($"res://Resources/ButtonTextureSet/{relativePath}");
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sb1.AppendLine($" {relativePath.Replace("/", "_").Replace(".TextureSet", "").Replace(".", "")},");
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}
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sb1
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.AppendLine(" }")
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.AppendLine("}");
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string outputPath = $"{OutputPath}textures_set.manifest";
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File.WriteAllText($"{OutputPath}Patches/TextureSetName.p.cs", sb1.ToString());
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File.WriteAllText(outputPath, sb.ToString());
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Log.LogMessage($"Output written to {outputPath}");
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return true;
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}
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catch (Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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}
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private string GetRelativePath(string basePath, string fullPath)
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{
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Uri baseUri = new Uri(basePath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basePath : basePath + Path.DirectorySeparatorChar);
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Uri fullUri = new Uri(fullPath);
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return Uri.UnescapeDataString(baseUri.MakeRelativeUri(fullUri).ToString().Replace('/', Path.DirectorySeparatorChar));
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}
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}
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