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# Polonium.Tasks
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**Project Description**
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Polonium.Tasks is a set of MSBuild tasks created to support Godot C# projects using the Polonium library. It streamlines building, cleaning, packaging, and code generation steps by automating operations around scripts, templates, and resources.
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**Key Features**
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- **GenerateProxyNodesTask**: Examines source directories and generates script proxies based on `[ProxyNode]` in Polonium, should not be used manually in custom project.
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- **GenerateRegistryPassThrough**: Produces bridging files for `[RegistryPassThrough]` attributes in Polonium, should not be used manually in custom project
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- **GenerateTextureSetTask**: Helps build and bundle multiple textures (e.g., button states) into a coherent set.
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- **Custom Build Workflows**: Extends typical MSBuild processes to manage Godot-specific tasks.
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**Installation**
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1. Add the package to your project via `.csproj`:
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```xml
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<PackageReference Include="Polonium.Tasks" Version="x.x.x" />
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```
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2. Restore the packages and build your project.
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**Usage Example**
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```xml
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<Target Name="Prepare" BeforeTargets="BeforeBuild">
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<GenerateProxyNodesTask
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SourceDirectory="$(ProjectDir)Package/embedded/GlobalClasses"
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TemplateDirectory="$(ProjectDir)Package/embedded/polonium_templates"
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AttributeName="ProxyNode"
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/>
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</Target>
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```
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When you run a build, these tasks will automatically generate or update relevant files, saving you manual overhead.
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**License**
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This project is licensed under the [MIT License](https://opensource.org/licenses/MIT).
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