add: godot editor patcher
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16
Polonium.Godot.Patcher.sln
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16
Polonium.Godot.Patcher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Godot.Patcher", "Polonium.Godot.Patcher.csproj", "{85B54825-8E92-4C32-ADCE-5CD713F972D7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{85B54825-8E92-4C32-ADCE-5CD713F972D7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{85B54825-8E92-4C32-ADCE-5CD713F972D7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{85B54825-8E92-4C32-ADCE-5CD713F972D7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{85B54825-8E92-4C32-ADCE-5CD713F972D7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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