draft_texture_button #1
@@ -5,7 +5,6 @@
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<IsPackable>true</IsPackable>
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<IsPackable>true</IsPackable>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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<IsRoslynComponent>true</IsRoslynComponent>
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<IsRoslynComponent>true</IsRoslynComponent>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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@@ -1,63 +0,0 @@
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace Polonium.Generators.Generators;
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[Generator]
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public class GlobalRegistryGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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StringBuilder sb = new();
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sb
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.AppendLine("using Godot;")
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.AppendLine("using System;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("using System.Linq;")
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.AppendLine("using System.Reflection;")
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.AppendLine("using Polonium.Attributes;")
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.AppendLine("using Polonium;")
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.AppendLine("using Polonium.Interfaces;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static void Start()")
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.AppendLine(" {")
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.AppendLine(" PoloniumRegistry.Prepare();")
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.AppendLine(" Assembly assembly = Assembly.GetExecutingAssembly();")
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.AppendLine(" IEnumerable<Type> registerTypes = Utils.GetLoadableTypes(assembly);")
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.AppendLine(" registerTypes = registerTypes.Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());")
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.AppendLine(" foreach(Type t in registerTypes)")
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.AppendLine(" {")
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.AppendLine(" MethodInfo registerMethod = t.GetMethod(\"Register\", BindingFlags.Static | BindingFlags.Public);")
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.AppendLine(" if (registerMethod != null)")
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.AppendLine(" registerMethod.Invoke(null, null);")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine(" public static class Asset<T> where T : Node")
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.AppendLine(" {")
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.AppendLine(" private static readonly Queue<T> Pool = new();")
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.AppendLine(" public static PackedScene Scene { get; set; }")
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.AppendLine(" public static T Instance => Scene.Instantiate<T>();")
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.AppendLine(" public static T Get() => Pool.Count > 0 ? Pool.Dequeue() : Instance;")
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.AppendLine(" public static void Return(T obj)")
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.AppendLine(" {")
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.AppendLine(" if(Pool.Count < 10)")
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.AppendLine(" Pool.Enqueue(obj);")
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.AppendLine(" else")
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.AppendLine(" obj.QueueFree();")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine(" public static PoloniumRegistry PoloniumRegistry => PoloniumRegistry.Instance;")
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.AppendLine(" public static bool Paused { get; set; }")
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.AppendLine(" public static HashSet<ITimeConsumer> TimeConsumers { get; } = new ();")
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.AppendLine(" public static void Prepare() => PoloniumRegistry.Prepare();")
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.AppendLine(" public static partial class TextureSets")
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.AppendLine(" {")
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.AppendLine(" }")
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.AppendLine("}");
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context.AddSource("GlobalRegistry.g.cs", sb.ToString());
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}
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}
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@@ -1,112 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.Text;
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namespace Polonium.Generators.Generators;
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[Generator]
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public class TextureSetGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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AdditionalText? t = context.AdditionalFiles.FirstOrDefault(file => file.Path.EndsWith("textures_set.manifest"));
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if (t is null)
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return;
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SourceText? ts = t.GetText();
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if (ts is null)
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return;
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StringBuilder sb0 = new();
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sb0
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.AppendLine("using System;")
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.AppendLine("using Polonium.DataStructures;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static Dictionary<TextureSetName, TextureSet> TextureSetMap = new();")
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.AppendLine(" public enum TextureSetName")
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.AppendLine(" {");
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StringBuilder sb1 = new();
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sb1
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.AppendLine("using System;")
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.AppendLine("using Polonium.Attributes;")
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.AppendLine("[AutoRegister]")
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.AppendLine("public class TextureSetMapRegister")
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.AppendLine("{")
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.AppendLine(" public static void Register()")
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.AppendLine(" {");
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foreach (string line in ts.ToString().Split('\n'))
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{
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if(line.Trim().Length == 0)
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continue;
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StringBuilder sb = new();
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sb
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.AppendLine("using System;")
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.AppendLine("using Polonium.DataStructures;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static partial class TextureSets")
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.AppendLine(" {");
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StringBuilder sbx = new();
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string[] paths = line.Split('/');
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string folderName = paths[paths.Length - 1].Replace(".TextureSet", "");
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string indent = " ";
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HashSet<string> ignore = new HashSet<string> { "res:", "", "Resources", "ButtonTextureSet", paths[paths.Length - 1]};
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string instancePath = "GlobalRegistry.TextureSets";
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foreach (string path in paths)
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{
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if(ignore.Contains(path))
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continue;
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sb
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.AppendLine($"{indent}public static partial class {path}")
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.AppendLine($"{indent}{{");
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sbx.Insert(0, $"{indent}}}\n");
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instancePath += $".{path}";
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indent += " ";
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}
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sb
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.AppendLine($"{indent}public static readonly TextureSet {folderName} = new TextureSet(\"{line}\");")
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.Append(sbx)
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.AppendLine(" }")
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.AppendLine("}");
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instancePath += $".{folderName}";
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string lName = $"{line.Replace("res://", "").Replace("Resources/ButtonTextureSet/", "").Replace('/', '_').Replace(".TextureSet", "").Replace(".", "")}";
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sb0.AppendLine($" {lName},");
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sb1.AppendLine($" GlobalRegistry.TextureSetMap[GlobalRegistry.TextureSetName.{lName}] = {instancePath};");
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context.AddSource($"{lName}.g.cs", sb.ToString());
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}
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sb0
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.AppendLine(" }")
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.AppendLine("}");
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sb1
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.AppendLine(" }")
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.AppendLine("}");
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//context.AddSource("TextureSetNames.g.cs", sb0.ToString());
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context.AddSource("TextureSetMap.g.cs", sb1.ToString());
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}
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private void ReportLog(string message, GeneratorExecutionContext context)
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{
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var diagnostic = Diagnostic.Create(
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new DiagnosticDescriptor(
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id: "TSG001",
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title: "Source Generator Log",
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messageFormat: message,
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category: "SourceGenerator",
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DiagnosticSeverity.Info,
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isEnabledByDefault: true),
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Location.None
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);
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context.ReportDiagnostic(diagnostic);
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}
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}
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Reference in New Issue
Block a user