add: Scene
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@@ -12,26 +12,43 @@ public class GlobalRegistryGenerator : ISourceGenerator
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public void Execute(GeneratorExecutionContext context)
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{
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StringBuilder sb = new();
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sb.AppendLine("using System;");
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sb.AppendLine("using System.Collections.Generic;");
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sb.AppendLine("using System.Linq;");
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sb.AppendLine("using System.Reflection;");
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sb.AppendLine("using Hangman.SDK.Attributes;");
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sb.AppendLine("public static partial class GlobalRegistry");
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sb.AppendLine("{");
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sb.AppendLine(" public static void Register()");
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sb.AppendLine(" {");
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sb.AppendLine(" Assembly assembly = Assembly.GetEntryAssembly();");
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sb.AppendLine(" IEnumerable<Type> registerTypes = assembly.GetTypes()");
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sb.AppendLine(" .Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());");
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sb.AppendLine(" foreach(Type t in registerTypes)");
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sb.AppendLine(" {");
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sb.AppendLine(" MethodInfo registerMethod = t.GetMethod(\"Register\", BindingFlags.Static | BindingFlags.Public);");
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sb.AppendLine(" if (registerMethod != null)");
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sb.AppendLine(" registerMethod.Invoke(null, null);");
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sb.AppendLine(" }");
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sb.AppendLine(" }");
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sb.AppendLine("}");
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sb
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.AppendLine("using Godot;")
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.AppendLine("using System;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("using System.Linq;")
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.AppendLine("using System.Reflection;")
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.AppendLine("using Hangman.SDK.Attributes;")
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.AppendLine("using Hangman.SDK;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static void Register()")
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.AppendLine(" {")
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.AppendLine(" Assembly assembly = Assembly.GetExecutingAssembly();")
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.AppendLine(" IEnumerable<Type> registerTypes = Utils.GetLoadableTypes(assembly);")
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.AppendLine(" registerTypes = registerTypes.Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());")
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.AppendLine(" foreach(Type t in registerTypes)")
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.AppendLine(" {")
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.AppendLine(" MethodInfo registerMethod = t.GetMethod(\"Register\", BindingFlags.Static | BindingFlags.Public);")
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.AppendLine(" if (registerMethod != null)")
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.AppendLine(" registerMethod.Invoke(null, null);")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine(" public static class Asset<T> where T : Node")
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.AppendLine(" {")
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.AppendLine(" private static readonly Queue<T> Pool = new();")
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.AppendLine(" public static PackedScene Scene { get; set; }")
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.AppendLine(" public static T Instance => Scene.Instantiate<T>();")
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.AppendLine(" public static T Get() => Pool.Count > 0 ? Pool.Dequeue() : Instance;")
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.AppendLine(" public static void Return(T obj)")
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.AppendLine(" {")
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.AppendLine(" if(Pool.Count < 10)")
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.AppendLine(" Pool.Enqueue(obj);")
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.AppendLine(" else")
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.AppendLine(" obj.QueueFree();")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine("}");
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context.AddSource("GlobalRegistry.g.cs", sb.ToString());
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}
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}
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