add: Template for Save and config
This commit is contained in:
25
AssetInfo.cs
25
AssetInfo.cs
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namespace Polonium.Generators;
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using System;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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public struct AssetInfo
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{
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public INamedTypeSymbol Symbol;
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public string Path;
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public ClassDeclarationSyntax DeclarationSyntax;
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public string ClassName;
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public string ClassFullName;
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public string GodotPath {
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get
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{
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string rs = Path.Replace("\\", "/").Replace(" ", "%20");
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rs = rs.Substring(rs.IndexOf("Assets", StringComparison.Ordinal));
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return "res://" + rs;
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}
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}
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public string ScenePath => GodotPath.Replace(".cs", ".tscn");
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}
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@@ -1,80 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.CodeAnalysis;
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namespace Polonium.Generators;
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public abstract class AssetProcessGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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context.RegisterForSyntaxNotifications(() => new ClassSyntaxReceiver());
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}
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public abstract void Execute(GeneratorExecutionContext context);
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protected IEnumerable<AssetInfo> GetAssetsOfType(GeneratorExecutionContext context, INamedTypeSymbol? t)
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{
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if (!(context.SyntaxReceiver is ClassSyntaxReceiver receiver))
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yield break;
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Compilation compilation = context.Compilation;
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foreach (var derivedClassDeclaration in receiver.Classes)
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{
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SemanticModel model = compilation.GetSemanticModel(derivedClassDeclaration.SyntaxTree);
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INamedTypeSymbol? derivedClassSymbol = model.GetDeclaredSymbol(derivedClassDeclaration) as INamedTypeSymbol;
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string filePath = derivedClassDeclaration.SyntaxTree.FilePath;
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string className = Path.GetFileNameWithoutExtension(filePath);
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if(derivedClassSymbol == null || !filePath.Contains("Assets"))
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continue;
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AssetInfo res = new AssetInfo
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{
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DeclarationSyntax = derivedClassDeclaration,
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ClassName = className,
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ClassFullName = derivedClassSymbol.ToDisplayString(),
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Path = filePath,
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Symbol = derivedClassSymbol
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};
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if (IsDerivedFrom(derivedClassSymbol, t))
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{
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yield return res;
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continue;
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}
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foreach (INamedTypeSymbol interfaceSymbol in derivedClassSymbol.AllInterfaces)
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{
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if (SymbolEqualityComparer.Default.Equals(interfaceSymbol, t))
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{
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yield return res;
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break;
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}
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}
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}
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}
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protected IEnumerable<AssetInfo> GetAssetsOfType(GeneratorExecutionContext context, string t)
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{
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Compilation compilation = context.Compilation;
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INamedTypeSymbol? specificType = compilation.GetTypeByMetadataName(t);
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return GetAssetsOfType(context, specificType);
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}
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protected static bool IsDerivedFrom(INamedTypeSymbol? symbol, INamedTypeSymbol? baseType)
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{
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if (symbol == null)
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return false;
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if (baseType == null)
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return true;
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INamedTypeSymbol? current = symbol.BaseType;
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while (current != null)
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{
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if (SymbolEqualityComparer.Default.Equals(current, baseType))
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return true;
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current = current.BaseType;
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}
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return false;
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}
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}
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@@ -1,52 +0,0 @@
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using System;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace Polonium.Generators;
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[Generator]
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public class AssetRegisterGenerator : AssetProcessGenerator
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{
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public override void Execute(GeneratorExecutionContext context)
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{
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if (!(context.SyntaxReceiver is ClassSyntaxReceiver receiver))
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return;
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Compilation compilation = context.Compilation;
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StringBuilder sb = new();
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sb
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.AppendLine("using System;")
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.AppendLine("using Godot;")
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.AppendLine("using Polonium.Attributes;")
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.AppendLine("[AutoRegister]")
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.AppendLine("public static class AssetRegister")
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.AppendLine("{")
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.AppendLine(" public static void Register()")
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.AppendLine(" {");
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foreach (var derivedClassDeclaration in receiver.Classes)
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{
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SemanticModel model = compilation.GetSemanticModel(derivedClassDeclaration.SyntaxTree);
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INamedTypeSymbol? symbol = model.GetDeclaredSymbol(derivedClassDeclaration) as INamedTypeSymbol;
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string filePath = derivedClassDeclaration.SyntaxTree.FilePath.Replace(".cs", ".tscn");
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if(!filePath.Contains("Assets") || symbol == null)
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continue;
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ImmutableArray<AdditionalText> additionalFiles = context.AdditionalFiles;
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if (additionalFiles.Select(y => y.Path).Contains(filePath))
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{
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string rs = filePath.Replace("\\", "/").Replace(" ", "%20");
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rs = rs.Substring(rs.IndexOf("Assets", StringComparison.Ordinal));
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string gdPath = "res://" + rs;
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string className = Path.GetFileNameWithoutExtension(filePath);
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sb
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.AppendLine(
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$" GlobalRegistry.Asset<{className}>.Scene = ResourceLoader.Load<PackedScene>(\"{gdPath}\");"
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);
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}
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}
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sb
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.AppendLine(" }")
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.AppendLine("}");
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context.AddSource("AssetRegistry.g.cs", sb.ToString());
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}
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}
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@@ -1,18 +0,0 @@
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using System.Collections.Generic;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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namespace Polonium.Generators;
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public class ClassSyntaxReceiver : ISyntaxReceiver
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{
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public List<ClassDeclarationSyntax> Classes { get; set; } = new ();
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public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
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{
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if (syntaxNode is ClassDeclarationSyntax classDeclaration)
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{
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Classes.Add(classDeclaration);
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}
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}
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}
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@@ -1,54 +0,0 @@
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace Polonium.Generators;
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[Generator]
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public class GlobalRegistryGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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StringBuilder sb = new();
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sb
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.AppendLine("using Godot;")
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.AppendLine("using System;")
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.AppendLine("using System.Collections.Generic;")
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.AppendLine("using System.Linq;")
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.AppendLine("using System.Reflection;")
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.AppendLine("using Polonium.Attributes;")
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.AppendLine("using Polonium;")
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.AppendLine("public static partial class GlobalRegistry")
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.AppendLine("{")
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.AppendLine(" public static void Register()")
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.AppendLine(" {")
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.AppendLine(" Assembly assembly = Assembly.GetExecutingAssembly();")
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.AppendLine(" IEnumerable<Type> registerTypes = Utils.GetLoadableTypes(assembly);")
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.AppendLine(" registerTypes = registerTypes.Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());")
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.AppendLine(" foreach(Type t in registerTypes)")
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.AppendLine(" {")
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.AppendLine(" MethodInfo registerMethod = t.GetMethod(\"Register\", BindingFlags.Static | BindingFlags.Public);")
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.AppendLine(" if (registerMethod != null)")
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.AppendLine(" registerMethod.Invoke(null, null);")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine(" public static class Asset<T> where T : Node")
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.AppendLine(" {")
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.AppendLine(" private static readonly Queue<T> Pool = new();")
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.AppendLine(" public static PackedScene Scene { get; set; }")
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.AppendLine(" public static T Instance => Scene.Instantiate<T>();")
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.AppendLine(" public static T Get() => Pool.Count > 0 ? Pool.Dequeue() : Instance;")
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.AppendLine(" public static void Return(T obj)")
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.AppendLine(" {")
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.AppendLine(" if(Pool.Count < 10)")
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.AppendLine(" Pool.Enqueue(obj);")
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.AppendLine(" else")
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.AppendLine(" obj.QueueFree();")
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.AppendLine(" }")
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.AppendLine(" }")
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.AppendLine("}");
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context.AddSource("GlobalRegistry.g.cs", sb.ToString());
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}
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}
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