Merge pull request 'draft_texture_button' (#1) from draft_texture_button into master

Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
h z
2025-02-18 14:30:55 +00:00
3 changed files with 1 additions and 105 deletions

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@@ -5,7 +5,6 @@
<IsPackable>true</IsPackable> <IsPackable>true</IsPackable>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules> <EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
<IsRoslynComponent>true</IsRoslynComponent> <IsRoslynComponent>true</IsRoslynComponent>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
@@ -43,7 +42,7 @@
<Copy SourceFiles="@(NuGetPackages)" DestinationFolder="/NuGetFeed"/> <Copy SourceFiles="@(NuGetPackages)" DestinationFolder="/NuGetFeed"/>
</Target> </Target>
<Target Name="RestoreNoCache" BeforeTargets="Restore"> <Target Name="RestoreNoCache" BeforeTargets="CoreCompile">
<Message Text="Restoring packages with no chache" Importance="high"/> <Message Text="Restoring packages with no chache" Importance="high"/>
<Exec Command="dotnet restore --no-cache"/> <Exec Command="dotnet restore --no-cache"/>
</Target> </Target>

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@@ -1,59 +0,0 @@
using System.Text;
using Microsoft.CodeAnalysis;
namespace Polonium.Generators.Generators;
[Generator]
public class GlobalRegistryGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
}
public void Execute(GeneratorExecutionContext context)
{
StringBuilder sb = new();
sb
.AppendLine("using Godot;")
.AppendLine("using System;")
.AppendLine("using System.Collections.Generic;")
.AppendLine("using System.Linq;")
.AppendLine("using System.Reflection;")
.AppendLine("using Polonium.Attributes;")
.AppendLine("using Polonium;")
.AppendLine("using Polonium.Interfaces;")
.AppendLine("public static partial class GlobalRegistry")
.AppendLine("{")
.AppendLine(" public static void Start()")
.AppendLine(" {")
.AppendLine(" PoloniumRegistry.Prepare();")
.AppendLine(" Assembly assembly = Assembly.GetExecutingAssembly();")
.AppendLine(" IEnumerable<Type> registerTypes = Utils.GetLoadableTypes(assembly);")
.AppendLine(" registerTypes = registerTypes.Where(t => t.IsClass && t.GetCustomAttributes(typeof(AutoRegister), false).Any());")
.AppendLine(" foreach(Type t in registerTypes)")
.AppendLine(" {")
.AppendLine(" MethodInfo registerMethod = t.GetMethod(\"Register\", BindingFlags.Static | BindingFlags.Public);")
.AppendLine(" if (registerMethod != null)")
.AppendLine(" registerMethod.Invoke(null, null);")
.AppendLine(" }")
.AppendLine(" }")
.AppendLine(" public static class Asset<T> where T : Node")
.AppendLine(" {")
.AppendLine(" private static readonly Queue<T> Pool = new();")
.AppendLine(" public static PackedScene Scene { get; set; }")
.AppendLine(" public static T Instance => Scene.Instantiate<T>();")
.AppendLine(" public static T Get() => Pool.Count > 0 ? Pool.Dequeue() : Instance;")
.AppendLine(" public static void Return(T obj)")
.AppendLine(" {")
.AppendLine(" if(Pool.Count < 10)")
.AppendLine(" Pool.Enqueue(obj);")
.AppendLine(" else")
.AppendLine(" obj.QueueFree();")
.AppendLine(" }")
.AppendLine(" }")
.AppendLine(" public static PoloniumRegistry PoloniumRegistry => PoloniumRegistry.Instance;")
.AppendLine(" public static bool Paused { get; set; }")
.AppendLine(" public static HashSet<ITimeConsumer> TimeConsumers { get; } = new ();")
.AppendLine("}");
context.AddSource("GlobalRegistry.g.cs", sb.ToString());
}
}

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@@ -1,44 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
namespace Polonium.Generators.Generators;
[Generator]
public class ProxyNodeGenerator : AssetProcessGenerator
{
private INamedTypeSymbol? NodeProxy { get; set; }
private IEnumerable<INamedTypeSymbol> ProxyNodesInNamespace(INamespaceSymbol ns)
{
foreach (INamespaceOrTypeSymbol member in ns.GetMembers())
{
if (member is INamespaceSymbol nsx)
foreach (INamedTypeSymbol nsz in ProxyNodesInNamespace(nsx))
yield return nsz;
else if (member is INamedTypeSymbol nsu)
if (nsu.GetAttributes().Any(attr => SymbolEqualityComparer.Default.Equals(attr.AttributeClass, NodeProxy)))
yield return nsu;
}
}
public override void Execute(GeneratorExecutionContext context)
{
Compilation compilation = context.Compilation;
NodeProxy = compilation.GetTypeByMetadataName("Polonium.Attributes.ProxyNode");
foreach (INamedTypeSymbol node in ProxyNodesInNamespace(compilation.GlobalNamespace))
{
StringBuilder sb = new();
sb
.AppendLine($"namespace Polonium.Nodes;")
.AppendLine("using Godot;")
.AppendLine($"[GlobalClass]")
.AppendLine($"[Tool]")
.AppendLine($"public partial class {node.Name} : {node.ToDisplayString()}")
.AppendLine("{")
.AppendLine("}");
context.AddSource($"NodeProxy_{node.Name}.g.cs", sb.ToString());
}
}
}