Adds an internal/presence package that ticks every 30s (configurable
via presence_interval_seconds), reads each bound agent's sm.Machine
state through host.ReadAgentState, maps to Fabric's 6-status enum,
and PUTs diffs to /api/agents/:userId/presence on every guild the
agent belongs to.
Semantic mapping (the part flagged "needed" in the prior README):
idle → idle
working → on_call
busy → busy
offline → offline
exhausted/unknown reserved for backend-side fallbacks; we don't push.
Tick is mutex-guarded (avoids the upsert race the openclaw incident
called out in agent-presence.service.ts) and diff-gated so writes are
sparse. Token-cache invalidation on PUT failure handles guild JWT
rotation.
fabric.Client gains SetAgentPresence helper. README marks F-5b ✅.
221 lines
6.6 KiB
Go
221 lines
6.6 KiB
Go
// Package presence is the F-5b presence-sync loop. Every tick it
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// queries the host for each bound agent's sm.Machine state, maps to
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// Fabric's 6-status enum, and PUTs diffs to each guild the agent
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// belongs to.
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//
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// Semantic mapping (sm.State → fabric presence) lives in StateToFabric:
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//
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// idle → "idle" (waiting for work)
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// working → "on_call" (running a single turn; available to receive)
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// busy → "busy" (workflow stacked; do not deliver announce)
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// offline → "offline" (process down / never booted / rate-limited)
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//
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// "exhausted" + "unknown" are reserved for backend-side fallbacks; we
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// never push them — they'd require info Plexum doesn't track.
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//
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// Tick model mirrors openclaw's Fabric.OpenclawPlugin.presence-sync.ts:
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// 30s ticker, inflight mutex (serial ticks may span multiple seconds
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// over many agents + guilds; overlapping ticks cause the backend
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// upsert race described in agent-presence.service.ts), and diff-gating
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// so we only PUT when state actually changed.
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package presence
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import (
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"context"
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"sync"
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"time"
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plugin "git.hangman-lab.top/hzhang/Plexum-sdk-go/plugin"
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"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/config"
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"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/fabric"
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"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/identity"
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"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/tokens"
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)
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// DefaultInterval matches openclaw's 30s cadence. State transitions are
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// rare so any longer interval is fine — Fabric backends treat missing
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// rows as 'unknown' (not-busy) so a delayed update can't deliver a
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// message wrongly, only fail to suppress one.
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const DefaultInterval = 30 * time.Second
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// Sync drives the presence-sync loop. One instance per plugin process;
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// owns the lastStatus diff cache + the inflight mutex.
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type Sync struct {
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Host plugin.HostAPI
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Client *fabric.Client
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Tokens *tokens.Cache
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Identities *identity.Registry
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Bindings []config.FabricBinding
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Interval time.Duration // ≤0 → DefaultInterval
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mu sync.Mutex
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lastStatus map[string]string // by agent_id+guild_node_id → fabric status
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inflight bool
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}
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// Start launches the ticker; runs until ctx cancels. Fires one tick
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// immediately so initial state lands fast.
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func (s *Sync) Start(ctx context.Context) {
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if s.Interval <= 0 {
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s.Interval = DefaultInterval
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}
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if s.lastStatus == nil {
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s.lastStatus = map[string]string{}
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}
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go func() {
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t := time.NewTicker(s.Interval)
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defer t.Stop()
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s.tick(ctx)
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for {
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select {
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case <-ctx.Done():
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return
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case <-t.C:
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s.tick(ctx)
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}
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}
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}()
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}
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// tick runs one presence-sync pass. Skips if a previous tick is still
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// running (drop overlapping ticks — see openclaw incident note).
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func (s *Sync) tick(ctx context.Context) {
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s.mu.Lock()
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if s.inflight {
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s.mu.Unlock()
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return
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}
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s.inflight = true
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s.mu.Unlock()
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defer func() {
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s.mu.Lock()
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s.inflight = false
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s.mu.Unlock()
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}()
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// Dedupe (agent_id, guild_node_id) pairs across bindings —
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// multiple channels in the same guild for the same agent → one PUT.
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type target struct {
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agentID string
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guildNodeID string
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}
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seen := map[target]struct{}{}
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for _, b := range s.Bindings {
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key := target{b.AgentID, b.FabricGuildNodeID}
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if _, ok := seen[key]; ok {
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continue
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}
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seen[key] = struct{}{}
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s.syncOne(ctx, b)
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}
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}
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func (s *Sync) syncOne(ctx context.Context, b config.FabricBinding) {
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entry := s.Identities.Lookup(b.AgentID)
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if entry == nil || !entry.Enabled {
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return
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}
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if entry.FabricUserID == "" {
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// Without the userId we can't PUT. Operator should re-register
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// to populate it; log once and move on.
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s.Host.Log("debug", "fabric presence-sync: no fabric_user_id",
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map[string]any{"agent": b.AgentID})
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return
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}
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snap, err := s.Host.ReadAgentState(ctx, b.AgentID)
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if err != nil {
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s.Host.Log("warn", "fabric presence-sync: ReadAgentState failed",
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map[string]any{"agent": b.AgentID, "err": err.Error()})
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return
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}
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status := StateToFabric(snap.State)
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if status == "" {
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return // unmappable state → skip
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}
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cacheKey := b.AgentID + "|" + b.FabricGuildNodeID
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s.mu.Lock()
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prev, ok := s.lastStatus[cacheKey]
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s.mu.Unlock()
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if ok && prev == status {
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return // no change
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}
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guildToken, err := s.Tokens.GuildToken(ctx, b.AgentID, b.FabricGuildNodeID)
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if err != nil {
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s.Host.Log("warn", "fabric presence-sync: guild token",
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map[string]any{"agent": b.AgentID, "guild": b.FabricGuildNodeID, "err": err.Error()})
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return
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}
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guildEndpoint, err := s.resolveGuildEndpoint(ctx, b.AgentID, b.FabricGuildNodeID)
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if err != nil {
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s.Host.Log("warn", "fabric presence-sync: guild endpoint",
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map[string]any{"agent": b.AgentID, "guild": b.FabricGuildNodeID, "err": err.Error()})
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return
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}
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if err := s.Client.SetAgentPresence(ctx, guildEndpoint, guildToken,
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entry.FabricUserID, status, "plexum-host"); err != nil {
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s.Host.Log("warn", "fabric presence-sync: PUT failed",
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map[string]any{"agent": b.AgentID, "status": status, "err": err.Error()})
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// 401 → token rotated; drop cache so the next tick re-logs in.
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s.Tokens.Invalidate(b.AgentID)
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return
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}
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s.mu.Lock()
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s.lastStatus[cacheKey] = status
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s.mu.Unlock()
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s.Host.Log("info", "fabric presence-sync",
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map[string]any{"agent": b.AgentID, "guild": b.FabricGuildNodeID, "status": status})
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}
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// resolveGuildEndpoint walks the cached session's guilds list to find
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// the endpoint URL matching guildNodeID.
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func (s *Sync) resolveGuildEndpoint(ctx context.Context, agentID, guildNodeID string) (string, error) {
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sess, err := s.Tokens.Get(ctx, agentID)
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if err != nil {
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return "", err
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}
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for _, g := range sess.Guilds {
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if g.NodeID == guildNodeID {
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return g.Endpoint, nil
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}
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}
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return "", errGuildNotInSession
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}
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// errGuildNotInSession is sentinel for resolveGuildEndpoint misses;
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// callers log + skip, no retry needed (operator config mismatch).
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var errGuildNotInSession = sentinel("agent session has no matching guild")
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type sentinel string
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func (s sentinel) Error() string { return string(s) }
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// StateToFabric maps a Plexum sm.State string to the Fabric agent
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// presence enum. Empty return = unmappable (caller skips).
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//
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// idle → "idle"
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// working → "on_call"
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// busy → "busy"
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// offline → "offline"
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//
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// Plexum's working == "in a turn, still able to receive" (notifications
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// merge with the in-flight turn). HF's "on_call" carried the same
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// "active but receptive" meaning, so the mapping is direct.
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func StateToFabric(plexumState string) string {
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switch plexumState {
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case "idle":
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return "idle"
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case "working":
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return "on_call"
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case "busy":
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return "busy"
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case "offline":
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return "offline"
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}
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return ""
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}
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