feat: Phase F-2 — socket.io inbound + wakeup gate + token refresh

End-to-end Fabric inbound→Plexum→Fabric outbound now works against a
live Fabric stack:

  alice posts in bt2-clean (Fabric REST)
    → guild emits message.created over socket.io
    → plugin's wakeup gate decides dispatch
    → notifications/plexum/channel/inbound to host
    → Plexum agent runs (echo provider)
    → outbound `send` tool posts via Fabric REST
    → fabrictester reply visible in channel

internal/socketio/ (~280 LOC + 2 tests):
- Minimal Engine.IO v4 + Socket.IO v5 client over websocket
- WebSocket-only transport (skip polling upgrade dance)
- AuthFunc callback re-evaluated on every (re)connect — fixes the
  stale-JWT-on-reconnect bug openclaw plugin documented for the JS
  client's single-shot auth, which the available Go socket.io
  library (zishang520) doesn't address either
- PING/PONG per server-supplied interval
- Caller-driven reconnect: Connect returns on close, supervisor
  re-dials with fresh token

internal/tokens/ (~95 LOC + 9 tests):
- Per-agent session cache with 8min TTL (matches openclaw's
  TOKEN_TTL_MS); guild tokens are ~15min so 8min keeps a margin
- Invalidate forces re-login (used by inbound when CONNECT auth fires)
- GuildToken helper picks the per-guild JWT from the cached session;
  if the guild is missing from the cache, invalidate + retry once

internal/inbound/ (~290 LOC):
- Supervisor: one socket.io conn per (agent, guild); reconnect with
  fresh token on drop; ChannelSyncInterval (60s) polling + push
  channel.joined/channel.left handlers
- Wakeup gate: dm channels deliver any non-self message; other
  x_types require wakeup=true (record-only for non-wake non-dm
  deferred — Plexum has no history-injection equivalent in v1)
- Self-author filter on selfUserId from cached session
- Per-(agent,msgId) dedup bounded to 5000 entries
- Per-channel serial queue with 5s idle drain so concurrent inbounds
  on the same channel run one-at-a-time (matches openclaw plugin)
- Emits notifications/plexum/channel/inbound with session_id =
  "s_fab_<fabric_channel_id>" for stable per-channel session continuity

cmd/plexum-fabric-channel-plugin:
- Wires inbound supervisor at Init; runs in a background goroutine
  for the plugin's lifetime
- Replaces F-1's sessions map with tokens.Cache (same warm-sessions
  behavior, now backed by TTL)
- hostLogHandler: bridges slog records from inbound supervisor to
  HostAPI.Log notifications

F-2 deferred to F-3+:
- record-only history injection (Plexum v1 has no equivalent)
- tools.ts port (15 MCP tools — channel/canvas/sub-discussion family)
- presence-sync, command-sync, attachments, coalesce parity

Tests: 22 (5 identity + 6 config + 9 tokens + 2 socketio).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
h z
2026-05-31 15:29:01 +01:00
parent f8d43ae70e
commit 0efcdfd342
8 changed files with 1162 additions and 36 deletions

438
internal/inbound/inbound.go Normal file
View File

@@ -0,0 +1,438 @@
// Package inbound is the Fabric → Plexum message pump. For each
// (agent, guild) it maintains a long-lived socket.io connection to the
// guild's /realtime namespace, joins every channel the agent has
// membership in (resyncing periodically + on push events), and dispatches
// matching message.created events through a per-channel serial queue.
//
// Wakeup gate matches openclaw's plugin: dispatch iff
// - m.xType == "dm" (any non-self message), OR
// - m.wakeup == true.
//
// Other inbounds (non-dm with wakeup != true) are dropped silently
// (Plexum has no "record-only history injection" equivalent in v1;
// future phase can add it).
package inbound
import (
"context"
"encoding/json"
"fmt"
"log/slog"
"sync"
"time"
"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/config"
"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/fabric"
"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/socketio"
"git.hangman-lab.top/hzhang/Plexum-fabric-channel-plugin/internal/tokens"
)
// ChannelSyncInterval is how often the supervisor diffs joined channels
// against /api/channels to catch newly-membership-bestowed channels
// that arrived without a push event. Matches openclaw's 60s.
const ChannelSyncInterval = 60 * time.Second
// ReconnectBackoff is the wait between reconnect attempts when a
// socket drops + Connect returns. Keep small for snappier recovery;
// exponential backoff is a future improvement.
const ReconnectBackoff = 3 * time.Second
// Notifier pushes one inbound message to the Plexum host. The plugin
// main wires this to HostAPI.EmitNotification.
type Notifier func(channelName, message, sessionID string)
// Supervisor owns the per-(agent, guild) socket.io connections. Run
// blocks until ctx is cancelled.
type Supervisor struct {
Client *fabric.Client
Tokens *tokens.Cache
Bindings []config.FabricBinding
ByFabric config.ByFabricChannel // (guild_node, channel_id) → binding
AgentIDs []string // unique agents to bring up
Notify Notifier
Logger *slog.Logger
// Deduplicate (agentID, messageId) → already dispatched. Bounded
// to ~5000 entries (matches openclaw).
dedupMu sync.Mutex
seen map[string]struct{}
// Per-channel serial chain: each channel id maps to a chan of
// queued task funcs. Channel goroutine drains them in order.
chainMu sync.Mutex
chains map[string]chan func()
}
// New constructs a Supervisor with deduped agentIDs derived from bindings.
func New(client *fabric.Client, tokenCache *tokens.Cache, bindings []config.FabricBinding,
notify Notifier, logger *slog.Logger) *Supervisor {
agentSet := map[string]struct{}{}
for _, b := range bindings {
agentSet[b.AgentID] = struct{}{}
}
agents := make([]string, 0, len(agentSet))
for a := range agentSet {
agents = append(agents, a)
}
return &Supervisor{
Client: client, Tokens: tokenCache,
Bindings: bindings, ByFabric: config.Index(bindings),
AgentIDs: agents, Notify: notify, Logger: logger,
seen: map[string]struct{}{},
chains: map[string]chan func(){},
}
}
// Run blocks: spawns one goroutine per (agent, guild) socket.io
// supervisor. Each supervisor reconnects on drop until ctx cancels.
// Returns when ctx is cancelled and all supervisors have exited.
func (s *Supervisor) Run(ctx context.Context) error {
var wg sync.WaitGroup
for _, agentID := range s.AgentIDs {
sess, err := s.Tokens.Get(ctx, agentID)
if err != nil {
s.Logger.Warn("inbound: skip agent (no session)", "agent", agentID, "err", err)
continue
}
for _, g := range sess.Guilds {
if g.Endpoint == "" {
continue
}
wg.Add(1)
go func(agentID string, guild fabric.GuildInfo) {
defer wg.Done()
s.runAgentGuild(ctx, agentID, guild)
}(agentID, g)
}
}
wg.Wait()
return nil
}
// runAgentGuild keeps one socket.io connection alive for (agent, guild)
// until ctx cancels. Reconnects with fresh auth on every drop.
func (s *Supervisor) runAgentGuild(ctx context.Context, agentID string, guild fabric.GuildInfo) {
logger := s.Logger.With("agent", agentID, "guild", guild.NodeID)
for {
if err := ctx.Err(); err != nil {
return
}
err := s.connectOnce(ctx, agentID, guild, logger)
if ctx.Err() != nil {
return
}
errStr := "(nil)"
if err != nil {
errStr = err.Error()
}
logger.Warn("inbound: socket connection ended; reconnecting", "err", errStr)
select {
case <-time.After(ReconnectBackoff):
case <-ctx.Done():
return
}
}
}
// connectOnce opens one socket connection, runs the read loop, and
// returns the terminating error (nil on graceful close).
func (s *Supervisor) connectOnce(ctx context.Context, agentID string, guild fabric.GuildInfo, logger *slog.Logger) error {
authFn := func(authCtx context.Context) (map[string]any, error) {
// Always fetch a fresh token before the CONNECT — fixes the
// stale-JWT-on-reconnect bug openclaw documented.
s.Tokens.Invalidate(agentID)
tok, err := s.Tokens.GuildToken(authCtx, agentID, guild.NodeID)
if err != nil {
return nil, err
}
return map[string]any{"token": tok}, nil
}
cli, err := socketio.New(guild.Endpoint, "/socket.io/", "/realtime", authFn)
if err != nil {
return err
}
// Tracked subscriptions for this connection. Cleared on each
// reconnect (server forgets join_channel state).
joined := map[string]struct{}{}
var joinedMu sync.Mutex
// Initial sync + periodic resync runs in a goroutine; it reads
// channels from REST and emits join_channel for new + leave_channel
// for gone.
syncCtx, cancelSync := context.WithCancel(ctx)
defer cancelSync()
syncOnce := func(kind string) {
tok, err := s.Tokens.GuildToken(syncCtx, agentID, guild.NodeID)
if err != nil {
logger.Warn("inbound: sync token", "err", err)
return
}
channels, err := s.Client.ListChannels(syncCtx, guild.Endpoint, tok, guild.NodeID)
if err != nil {
logger.Warn("inbound: list channels", "err", err)
return
}
current := map[string]struct{}{}
for _, c := range channels {
current[c.ID] = struct{}{}
}
var added, removed int
joinedMu.Lock()
for id := range current {
if _, ok := joined[id]; !ok {
_ = cli.Emit(syncCtx, "join_channel", map[string]any{"channelId": id})
joined[id] = struct{}{}
added++
}
}
for id := range joined {
if _, ok := current[id]; !ok {
_ = cli.Emit(syncCtx, "leave_channel", map[string]any{"channelId": id})
delete(joined, id)
removed++
}
}
size := len(joined)
joinedMu.Unlock()
if kind == "initial" {
logger.Info("inbound: channels joined", "n", size)
} else if added > 0 || removed > 0 {
logger.Info("inbound: channels resync", "added", added, "removed", removed, "now", size)
}
}
// Event handlers. Registered BEFORE Connect so we don't miss the
// first events the server pushes right after handshake.
cli.On("connect", func([]json.RawMessage) { /* no-op; server CONNECT ack */ })
cli.On("channel.joined", func(args []json.RawMessage) {
var evt struct {
ChannelID string `json:"channelId"`
}
if len(args) == 0 {
return
}
_ = json.Unmarshal(args[0], &evt)
if evt.ChannelID == "" {
return
}
joinedMu.Lock()
if _, already := joined[evt.ChannelID]; already {
joinedMu.Unlock()
return
}
joined[evt.ChannelID] = struct{}{}
joinedMu.Unlock()
_ = cli.Emit(syncCtx, "join_channel", map[string]any{"channelId": evt.ChannelID})
logger.Info("inbound: channel.joined push", "channel", evt.ChannelID)
})
cli.On("channel.left", func(args []json.RawMessage) {
var evt struct {
ChannelID string `json:"channelId"`
}
if len(args) == 0 {
return
}
_ = json.Unmarshal(args[0], &evt)
if evt.ChannelID == "" {
return
}
joinedMu.Lock()
if _, present := joined[evt.ChannelID]; !present {
joinedMu.Unlock()
return
}
delete(joined, evt.ChannelID)
joinedMu.Unlock()
_ = cli.Emit(syncCtx, "leave_channel", map[string]any{"channelId": evt.ChannelID})
logger.Info("inbound: channel.left push", "channel", evt.ChannelID)
})
// Capture self user id from current cached session for the
// self-author filter.
sess := s.Tokens.Peek(agentID)
var selfUserID string
if sess != nil {
selfUserID = sess.User.ID
}
cli.On("message.created", func(args []json.RawMessage) {
var m FabricMessage
if len(args) == 0 {
return
}
if err := json.Unmarshal(args[0], &m); err != nil {
logger.Warn("inbound: bad message.created", "err", err)
return
}
s.dispatch(agentID, guild.NodeID, selfUserID, &m, logger)
})
// Periodic resync goroutine.
syncTimer := time.NewTicker(ChannelSyncInterval)
defer syncTimer.Stop()
go func() {
// Wait for connect to complete; we kick the initial sync from
// within Connect's startup. Use the ticker for the periodic.
for {
select {
case <-syncCtx.Done():
return
case <-syncTimer.C:
syncOnce("resync")
}
}
}()
// On connect, fire the initial sync. The socketio client doesn't
// fire a Go-side "connect" event before Connect returns; we
// schedule the initial sync to run shortly after Connect starts.
go func() {
time.Sleep(100 * time.Millisecond)
select {
case <-syncCtx.Done():
return
default:
}
syncOnce("initial")
}()
return cli.Connect(ctx)
}
// dispatch applies self-author filter, dedup, channel-binding lookup,
// wakeup gate, then notifies Plexum.
func (s *Supervisor) dispatch(agentID, guildNodeID, selfUserID string, m *FabricMessage, logger *slog.Logger) {
if m.ChannelID == "" {
return
}
// Self-author filter: skip messages this user wrote.
if m.AuthorUserID != "" && m.AuthorUserID == selfUserID {
return
}
// Dedup per (agent, messageId).
key := agentID + ":" + m.MessageID
s.dedupMu.Lock()
if _, dup := s.seen[key]; dup {
s.dedupMu.Unlock()
return
}
s.seen[key] = struct{}{}
if len(s.seen) > 5000 {
s.seen = map[string]struct{}{} // simple bounded reset
}
s.dedupMu.Unlock()
// Channel-binding lookup. We only deliver messages for channels
// the operator has bound to a Plexum agent in channels/*.json.
binding, ok := s.ByFabric[config.Key(guildNodeID, m.ChannelID)]
if !ok {
return
}
// The binding must point at THIS agent (a guild may have several
// agents; an inbound on agent A's socket for a channel bound to
// agent B is ignored — agent B has their own socket for it).
if binding.AgentID != agentID {
return
}
// Wakeup gate (decision #36-equivalent on the openclaw side):
// dm channel → always deliver
// other → wakeup must be true
if m.XType != "dm" && !m.Wakeup {
logger.Debug("inbound: skip (no wakeup)",
"channel", m.ChannelID, "agent", agentID, "msg", m.MessageID)
return
}
logger.Info("inbound: dispatch",
"channel", m.ChannelID, "agent", agentID, "msg", m.MessageID, "xtype", m.XType)
// Per-channel serial queue. Concurrent inbounds on the same channel
// must run one at a time so Plexum's state machine sees clean turns.
sessionID := "s_fab_" + m.ChannelID
body := m.Content
plexumChannel := binding.PlexumChannelName
s.enqueueChannel(m.ChannelID, func() {
s.Notify(plexumChannel, body, sessionID)
})
}
// enqueueChannel chains a task onto the per-channel queue. If no chain
// exists, spawn the drain goroutine. Drain goroutine exits when the
// channel goes idle for >5s to avoid leaking goroutines per channel.
func (s *Supervisor) enqueueChannel(channelID string, task func()) {
s.chainMu.Lock()
ch, ok := s.chains[channelID]
if !ok {
ch = make(chan func(), 32)
s.chains[channelID] = ch
go s.drainChannel(channelID, ch)
}
s.chainMu.Unlock()
select {
case ch <- task:
default:
// Backlog full (32+) — log + drop. Shouldn't happen unless
// the bound agent is hopelessly behind.
s.Logger.Warn("inbound: per-channel queue full; dropping",
"channel", channelID)
}
}
func (s *Supervisor) drainChannel(channelID string, ch chan func()) {
idle := time.NewTimer(5 * time.Second)
defer idle.Stop()
for {
select {
case task, open := <-ch:
if !open {
return
}
if !idle.Stop() {
<-idle.C
}
task()
idle.Reset(5 * time.Second)
case <-idle.C:
s.chainMu.Lock()
delete(s.chains, channelID)
s.chainMu.Unlock()
return
}
}
}
// FabricMessage is the wire shape of Fabric's message.created event.
// Mirror of FabricMessage type in openclaw's inbound.ts.
type FabricMessage struct {
MessageID string `json:"messageId"`
Seq int `json:"seq"`
Content string `json:"content"`
AuthorUserID string `json:"authorUserId,omitempty"`
CreatedAt string `json:"createdAt,omitempty"`
ChannelID string `json:"channelId,omitempty"`
Attachments []FabricAttachment `json:"attachments,omitempty"`
Wakeup bool `json:"wakeup,omitempty"`
// XType matches the Fabric channel's x-type field. 'dm' bypasses
// the wakeup gate.
XType string `json:"xType,omitempty"`
}
// FabricAttachment is the wire shape of one attachment ref. v1
// (Phase F-2) doesn't download these; F-8 will.
type FabricAttachment struct {
URL string `json:"url"`
Name string `json:"name,omitempty"`
MimeType string `json:"mimeType,omitempty"`
}
// Equality check used for tests.
func (a FabricAttachment) Equal(b FabricAttachment) bool {
return a.URL == b.URL && a.Name == b.Name && a.MimeType == b.MimeType
}
// Sanity: ensure FabricMessage stays serializable.
var _ = fmt.Sprint