14 lines
335 B
C#
14 lines
335 B
C#
using Godot;
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using Nocturnis.UIElements.Layers;
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namespace Nocturnis.Hermeteus.BracketSystem;
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public interface IInstructionAgent : INodeInterface
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{
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void Load(string content, Action callBack);
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void Clean(Action callBack);
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void LoadArrows(string[] ends);
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void CleanArrows();
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void Init(IInstructionLayer insLayer);
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}
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