using Nocturnis.Hermeteus; using Nocturnis.Hermeteus.Processors; namespace Nocturnis.UIElements.Layers; public interface IInstructionLayer : INodeInterface { IInstructionAgent Bra { get; set; } IInstructionAgent Pointer { get; set; } IInstructionAgent Ket { get; set; } IBracketProcessor Processor { get; set; } void Init(); }