bracket system
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@@ -1,8 +1,12 @@
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using Nocturnis.Communicators;
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using Nocturnis.Dashboards;
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namespace Nocturnis.UIElements;
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public interface IDashboardTab
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public interface IDashboardTab : INodeInterface
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{
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IEnumerable<IBaseCommunicator> AllCommunicators { get; }
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void Init();
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void AddDashboard(IDashboard dashboard);
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bool[] Used { get; set; }
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}
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9
src/UIElements/IInstructionHint.cs
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9
src/UIElements/IInstructionHint.cs
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@@ -0,0 +1,9 @@
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namespace Nocturnis.UIElements;
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public interface IInstructionHint : INodeInterface
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{
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void Load(string content);
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void Load(string content, Action callBack);
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void Clean();
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void Clean(Action callBack);
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}
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9
src/UIElements/Layers/IDashboardLayer.cs
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9
src/UIElements/Layers/IDashboardLayer.cs
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@@ -0,0 +1,9 @@
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using Godot;
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namespace Nocturnis.UIElements.Layers;
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public interface IDashboardLayer : INodeInterface
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{
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IDashboardTab DashboardTab { get; set; }
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}
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6
src/UIElements/Layers/IWindowLayer.cs
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6
src/UIElements/Layers/IWindowLayer.cs
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@@ -0,0 +1,6 @@
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namespace Nocturnis.UIElements.Layers;
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public interface IWindowLayer : INodeInterface
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{
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}
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