Bracket System & Godot Upgrade To 4.3 RC1
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namespace Nocturnis.UIElements;
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public interface IInstructionHint : INodeInterface
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{
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void Load(string content);
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void Load(string content, Action callBack);
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void Clean();
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void Clean(Action callBack);
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}
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13
src/UIElements/Layers/IInstructionLayer.cs
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13
src/UIElements/Layers/IInstructionLayer.cs
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using Nocturnis.Hermeteus;
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using Nocturnis.Hermeteus.Processors;
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namespace Nocturnis.UIElements.Layers;
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public interface IInstructionLayer : INodeInterface
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{
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IInstructionAgent Bra { get; set; }
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IInstructionAgent Pointer { get; set; }
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IInstructionAgent Ket { get; set; }
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IBracketProcessor Processor { get; set; }
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void Init();
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}
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