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@@ -1,6 +1,10 @@
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using Godot;
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namespace Nocturnis.UIElements;
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public interface IPanelViewer
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{
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Camera2D? PanelViewerCamera { get; set; }
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void BackToCenter();
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}
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@@ -2,7 +2,7 @@ using Godot;
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namespace Nocturnis.UIElements;
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public interface ISimpleLabel
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public interface ISimpleLabel : ISceneConcept
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{
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Vector2 Position { get; set; }
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Vector2 Size { get; set; }
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