Data Type
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using Godot;
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using Nocturnis.DataStructures;
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using Nocturnis.DataStructures.Data;
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using Nocturnis.DataStructures.DataTypes;
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namespace Nocturnis.GlobalManagement.Providers;
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public interface IPolymorphismProvider
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{
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(object, StringName) Square(IData a);
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(object, StringName) Neg(IData a);
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(object, StringName) Add(IData a, IData b);
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(object, StringName) Sub(IData a, IData b);
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(object, StringName) Div(IData a, IData b);
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(object, StringName) Dot(IData a, IData b);
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(object, StringName) Mul(IData a, IData b);
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(object, StringName) Pow(IData a, IData b);
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(object, StringName) ScalarDiv(IData a, IData b);
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(object, StringName) ScalarMul(IData a, IData b);
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(object, DataType) Square(DataVariable a);
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(object, DataType) Neg(DataVariable a);
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(object, DataType) Add(DataVariable a, DataVariable b);
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(object, DataType) Sub(DataVariable a, DataVariable b);
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(object, DataType) Div(DataVariable a, DataVariable b);
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(object, DataType) Dot(DataVariable a, DataVariable b);
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(object, DataType) Mul(DataVariable a, DataVariable b);
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(object, DataType) Pow(DataVariable a, DataVariable b);
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(object, DataType) ScalarDiv(DataVariable a, DataVariable b);
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(object, DataType) ScalarMul(DataVariable a, DataVariable b);
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}
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