Data Type
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@@ -1,4 +1,6 @@
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using Godot;
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using Nocturnis.DataStructures.Data;
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using Nocturnis.DataStructures.DataTypes;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Inventories.Items;
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@@ -33,4 +35,15 @@ public static class GlobalProvider
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public static readonly Dictionary<string, PackedScene> SceneNameMapper = new();
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public static Font? Font { get; set; }
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public static class DataTypes
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{
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public static DataType Null { get; set; }
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public static DataType Bit { get; set; }
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public static DataType Real { get; set; }
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public static DataType Complex { get; set; }
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public static DataType R2 { get; set; }
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public static DataType C2 { get; set; }
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public static DataType Int { get; set; }
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}
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}
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