Files
Enigmos/Modules/TerminalModules/TestingModules/RealReaderModule.cs
2024-07-29 17:24:31 +01:00

38 lines
1.3 KiB
C#

using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Modules.ComputationalModules;
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
using Nocturnis.GlobalManagement.Constants;
using Skeleton.Utils.Helpers;
namespace Enigmos.Modules.TerminalModules.TestingModules;
public abstract partial class RealReaderModule : BaseModule, ITerminalModule, IOperationModule
{
private AnimatedSprite2D RealReader { get; set; }
public IDataInPort[] DataInPorts { get; set; } = Array.Empty<IDataInPort>();
public override void Init()
{
base.Init();
this.DataInInit("Input", 3);
this.SetInputType(DataTypeConstant.BaseDataTypes.Real);
RealReader = GetNode<AnimatedSprite2D>("RealReader");
RealReader.SpeedScale = 0;
RealReader.Play();
PostInit();
}
public void Drain()
{
double max = DataInPorts[0].GetData.Get!.Real;
double min = DataInPorts[2].GetData.Get!.Real;
double value = DataInPorts[1].GetData.Get!.Real;
double range = max - min;
double percentage = (range == 0 ? 0d : (value - min) / range).DoubleCut();
int frame = Mathf.FloorToInt(percentage * 122);
RealReader!.SpeedScale = (frame - RealReader.Frame) / 60f;
}
public bool Finished { get; set; }
}