34 lines
847 B
C#
34 lines
847 B
C#
using Godot;
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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namespace Enigmos.Cables;
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public partial class DataCable : BaseCable
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{
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public new IDataOutPort PortTo
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{
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get => (base.PortTo as IDataOutPort)!;
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set => base.PortTo = value;
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}
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public new IDataInPort PortFrom
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{
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get => (base.PortFrom as IDataInPort)!;
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set => base.PortFrom = value;
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}
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public override void LineUpdate()
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{
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Vector2 fromPosition = PortFrom.PositionToBoard;
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Vector2 toPosition = PortTo.PositionToBoard;
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Points = new[]
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{
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fromPosition,
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new Vector2((fromPosition.X + toPosition.X) / 2, fromPosition.Y),
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new Vector2((fromPosition.X + toPosition.X) / 2, toPosition.Y),
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toPosition
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};
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InFill.Points = Points;
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}
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}
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