34 lines
743 B
C#
34 lines
743 B
C#
using Enigmos.Modules.ProgrammableModules;
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using Godot;
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using Nocturnis;
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using Nocturnis.Enigmos.ModuleManuals;
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using Nocturnis.GlobalManagement.Providers;
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namespace Enigmos.Manual;
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public abstract partial class ProgrammableModuleSettingTab : Panel, IModuleManualTab, ISceneConcept
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{
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private ProgrammableModule? Module { get; set; }
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private Button? EditModule { get; set; }
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public void Init(ProgrammableModule module)
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{
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Module = module;
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}
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public override void _Ready()
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{
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EditModule = GetNode<Button>("EditModule");
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Name = "Prog";
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base._Ready();
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}
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public string FullName() => "Programmable";
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private void EnterProgrammableBoard()
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{
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GlobalProvider.SceneProvider!.RootScene.ChangeScene(Module!.UnderlyingBoard);
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}
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} |