using Godot; using Nocturnis.Enigmos.Modules.ComputationalModules; using Nocturnis.GlobalManagement.Constants; using Skeleton.DataStructure; namespace Enigmos.Modules.ComputationalModules.Binary; public partial class LogicalDisjunctionModule : BinaryLogicModule { public override void Define() { (object, StringName) Func(CacheItem x) => (this.X(x).Bit | this.Y(x).Bit, EnigmosConstant.DataPortTypes.Bit); this.Define(Func); } }