using Godot; using Nocturnis.Enigmos.Modules.ComputationalModules; using Nocturnis.GlobalManagement.Constants; using Skeleton.DataStructure; namespace Enigmos.Modules.ComputationalModules.Binary; public abstract partial class LogicalAlternativeDenialModule : BinaryLogicModule { public override void Define() { (object, StringName) Func(CacheItem cache) => (!this.X(cache).Bit | !this.Y(cache).Bit, EnigmosConstant.DataPortTypes.Bit); this.Define(Func); } }