using Godot; using Nocturnis.Enigmos.Modules.ComputationalModules; using Nocturnis.GlobalManagement.Constants; using Skeleton.DataStructure; namespace Enigmos.Modules.ComputationalModules.Binary; public partial class LogicalNonimplicationModule : BinaryLogicModule { public override void Define() { (object, StringName) Func(CacheItem cache) => (this.X(cache).Bit & !this.Y(cache).Bit, EnigmosConstant.DataPortTypes.Bit); this.Define(Func); } }