using Godot; using Nocturnis.Enigmos.Modules.ComputationalModules; using Nocturnis.GlobalManagement.Constants; using Skeleton.DataStructure; namespace Enigmos.Modules.ComputationalModules.Binary; public partial class LogicalBiconditionalModule : BinaryLogicModule { public override void Define() { (object, StringName) Func(CacheItem cache) => (!(this.X(cache).Bit ^ this.Y(cache).Bit), EnigmosConstant.DataPortTypes.Bit); this.Define(Func); } }