using Enigmos.Modules.ProgrammableModules; using Godot; using Nocturnis.Enigmos.ModuleManuals; using Nocturnis.GlobalManagement.Providers; namespace Enigmos.Manual; public partial class ProgrammableModuleSettingTab : Panel, IModuleManualTab { private ProgrammableModule? Module { get; set; } private Button? EditModule { get; set; } public void Init(ProgrammableModule module) { Module = module; } public override void _Ready() { EditModule = GetNode