using Godot; using Nocturnis.DataStructures.ConfigurableParameters; namespace Enigmos.Manual; public partial class ModuleBoolValueParameterSetter : ModuleParameterSetter { private CheckButton ToggleSetter { get; set; } private Label TrueLabel { get; set; } private Label FalseLabel { get; set; } public void Init(IBoolParameter parameter) { UnderlyingParameter = parameter; InitFlag = true; } public new IBoolParameter UnderlyingParameter { get => (base.UnderlyingParameter as IBoolParameter)!; set => base.UnderlyingParameter = value; } public override void _Ready() { if (!InitFlag) throw new Exception("TODO - INIT NEED"); ToggleSetter = GetNode("ToggleSetter"); TrueLabel = GetNode