using Godot; using Nocturnis.DataStructures.ConfigurableParameters; namespace Enigmos.Manual; public abstract partial class ModuleParameterSetter : Control, IModuleParameterSetter { protected bool InitFlag { get; set; } public IConfigurableParameter UnderlyingParameter { get; set; } protected Label Description { get; set; } public override void _Ready() { if (!InitFlag) throw new Exception("TODO - NEED INIT"); Description = GetNode