Upgrade structure of code base
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@@ -1,19 +1,15 @@
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using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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using Nocturnis.Enigmos.Ports.SignalPorts;
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using Nocturnis.GlobalManagement.Providers;
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namespace Enigmos.Ports.SignalPorts;
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public abstract partial class SignalPort : BasePort, ISignalInPort
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public abstract partial class SignalPort : BasePort, ISignalPort
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{
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public new IControllingModule Module
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{
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get => (base.Module as IControllingModule)!;
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set => base.Module = value;
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}
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protected AnimatedSprite2D SignalDirection { get; set; }
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protected AnimatedSprite2D? SignalDirection { get; set; }
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public override void Init()
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{
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base.Init();
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@@ -21,8 +17,8 @@ public abstract partial class SignalPort : BasePort, ISignalInPort
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SignalDirection.Visible = false;
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}
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private void MouseEnteredHandler() => SignalDirection.Visible = true;
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private void MouseExitedHandler() => SignalDirection.Visible = false;
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private void MouseEnteredHandler() => SignalDirection!.Visible = true;
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private void MouseExitedHandler() => SignalDirection!.Visible = false;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider!.SignalPortStatusConnected;
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@@ -39,4 +35,10 @@ public abstract partial class SignalPort : BasePort, ISignalInPort
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res.Init();
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return res;
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}
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public new ISignalPort? ConnectedPort
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{
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get => (base.ConnectedPort as ISignalPort)!;
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set => base.ConnectedPort = value;
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}
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}
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