Upgrade structure of code base
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43
Modules/InterlayerModules/FilterOutputModule.cs
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43
Modules/InterlayerModules/FilterOutputModule.cs
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using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Modules.ComputationalModules;
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using Nocturnis.Enigmos.Modules.InterlayerModules;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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using Enigmos.Modules.ComputationalModules;
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using Nocturnis.GlobalManagement.Constants;
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namespace Enigmos.Modules.InterlayerModules;
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public partial class FilterOutputModule : NullaryComputationalModule, IInterlayerModule
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{
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public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
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public IFilterModule FilterModule
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{
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get => (ParentModule as IFilterModule)!;
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set => ParentModule = value;
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}
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public IDataOutPort? Output { get; set; }
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public override IEnumerable<IBasePort> Ports => new[] { Output! };
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protected override bool Draggable => false;
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protected override bool HasManual => false;
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public override void Init()
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{
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base.Init();
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this.DataOutInit("Output", 1);
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Output = DataOutPorts[0];
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PostInit();
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}
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public override void Define()
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{
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FilterModule.Filter();
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Output!.OutData.UpdateCalculation(
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cache => (FilterModule.CachedResult, EnigmosConstant.DataPortTypes.AnyArrayType)
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);
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}
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public IBasePort UnderlyingPort => Output!;
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public IProgrammableModule? ParentModule { get; set; }
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}
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