Upgrade structure of code base

This commit is contained in:
h z
2024-07-03 12:20:08 +08:00
parent 59d257c06a
commit be5428d708
91 changed files with 1742 additions and 1603 deletions

View File

@@ -0,0 +1,43 @@
using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Modules.ComputationalModules;
using Nocturnis.Enigmos.Modules.InterlayerModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
using Enigmos.Modules.ComputationalModules;
using Nocturnis.GlobalManagement.Constants;
namespace Enigmos.Modules.InterlayerModules;
public partial class FilterOutputModule : NullaryComputationalModule, IInterlayerModule
{
public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
public IFilterModule FilterModule
{
get => (ParentModule as IFilterModule)!;
set => ParentModule = value;
}
public IDataOutPort? Output { get; set; }
public override IEnumerable<IBasePort> Ports => new[] { Output! };
protected override bool Draggable => false;
protected override bool HasManual => false;
public override void Init()
{
base.Init();
this.DataOutInit("Output", 1);
Output = DataOutPorts[0];
PostInit();
}
public override void Define()
{
FilterModule.Filter();
Output!.OutData.UpdateCalculation(
cache => (FilterModule.CachedResult, EnigmosConstant.DataPortTypes.AnyArrayType)
);
}
public IBasePort UnderlyingPort => Output!;
public IProgrammableModule? ParentModule { get; set; }
}