Upgrade structure of code base
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52
Boards/PrimaryModuleBoard.cs
Normal file
52
Boards/PrimaryModuleBoard.cs
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@@ -0,0 +1,52 @@
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using Enigmos.Modules.ControllingModules;
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using Enigmos.Modules.TerminalModules;
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using Nocturnis.Creatures;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.GlobalManagement.Constants;
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using Nocturnis.GlobalManagement.Controls;
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namespace Enigmos.Boards;
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public partial class PrimaryModuleBoard : BaseBoard
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{
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private IBaseCreature? ManagedBy { get; set; }
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public IRootModule? Root { get; set; }
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public EngineModule? Engine { get; set; }
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public void Init(IBaseCreature manager)
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{
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Init();
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Root = GetModule<RootModule>("Root");
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Engine = GetModule<EngineModule>("Engine");
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Root.ManagedBy = manager;
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ManagedBy = manager;
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}
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public void Start()
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{
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if (!Root!.ActionFinished)
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return;
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//Root.Timer = Stopwatch.StartNew();
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Engine!.Drain();
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if (EnigmosControl.Instance.Energy < EnigmosConstant.IdlePower)
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{
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Root!.ActionFinished = true;
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EnigmosControl.Instance.ShutDownEngine();
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return;
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}
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Root.Start();
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foreach (ITerminalModule tm in TerminalModules)
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{
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tm.Consume();
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}
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//Root.RouteWithTimeoutHandle(Root);
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//Root.Timer.Reset();
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//foreach (TerminalModule module in TerminalModules())
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// module.ConsumeWithTimeoutHandle(Root);
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}
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}
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