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32
Modules/SubModules/EnumerableArrayInputModule.cs
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32
Modules/SubModules/EnumerableArrayInputModule.cs
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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namespace Enigmos.Modules.SubModules;
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public partial class EnumerableArrayInputModule : SubModule, ITerminalModule
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{
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public new IEnumerableProcessingModule ParentModule
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{
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get => (base.ParentModule as IEnumerableProcessingModule)!;
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set => base.ParentModule = value;
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}
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public IDataInPort? Input { get; set; }
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public IDataInPort[] DataInPorts { get; set; } = Array.Empty<IDataInPort>();
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public void Init(IEnumerableProcessingModule module)
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{
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base.Init();
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this.DataInInit("Input", 1);
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Input = DataInPorts[0];
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ParentModule = module;
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}
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public void Drain()
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{
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if(Finished)
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return;
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ParentModule.CachedInputArray = Input!.GetData.Get!.Array;
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}
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public bool Finished { get; set; }
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}
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9
Modules/SubModules/EnumerableElementOutputModule.cs
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9
Modules/SubModules/EnumerableElementOutputModule.cs
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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namespace Enigmos.Modules.SubModules;
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public partial class EnumerableElementOutputModule : SubModule
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{
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private IDataOutPort? Output { get; set; }
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}
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35
Modules/SubModules/OutputSubModule.cs
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35
Modules/SubModules/OutputSubModule.cs
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using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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using Skeleton.DataStructure;
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namespace Enigmos.Modules.SubModules;
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public partial class OutputSubModule : SubModule, ISourceModule
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{
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public IDataOutPort? Out { get; set; }
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public IDataOutPort[] DataOutPorts { get; set; } = Array.Empty<IDataOutPort>();
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public new IInternalComputationalModule? ParentModule
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{
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get => base.ParentModule as IInternalComputationalModule;
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set => base.ParentModule = value;
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}
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public override void Init()
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{
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base.Init();
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Out = this.GetPort<IDataOutPort>("Out");
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}
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public void Define()
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{
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(object, StringName) Func(CacheItem c)
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{
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if (!ParentModule!.ComputationFinished)
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ParentModule!.Compute();
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return (ParentModule!.CachedResult.Data, ParentModule!.CachedResult.Type)!;
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}
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Out!.OutData.UpdateCalculation(Func);
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}
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}
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13
Modules/SubModules/SubModule.cs
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13
Modules/SubModules/SubModule.cs
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using Godot;
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using Nocturnis.Enigmos.Modules;
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namespace Enigmos.Modules.SubModules;
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public class SubModule : BaseModule
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{
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public ICompositeModule? ParentModule { get; set; }
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public sealed override Vector2 PositionToBoard =>
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base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
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protected sealed override bool Draggable => false;
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protected sealed override bool HasManual => false;
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}
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